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Bleeding Moons
Bleeding Moons is an interactive story about fate, duty and free will.

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016v2.png

Thank you.
I think lighting should be kept subtle. There are too many makers who overdo it with strong light rays and such. I'm not convinced by that.
By the way, the reflection is a real time effect :)

022.png

My idea is that every NPC should be in a place for their own purpose. So, when you talk to them, they're not just saying "nice weather, huh?".

008.png

It's just to break the symmetry.

PromoM8boisv2.png

Oh, yes. Something like that?

You can be nitpicky, as I am too ^^
Thanks for telling me!

Front_Cover_FULL_small.jpg

I like this front a lot.
It has a lot of meaning, like having Adesard as a central character while staying in the shadow.
Or the two parties fighting each other although their common enemy may draw them closer.
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