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A little help with Victor Sant's scripts.

Ok, I have couple more questions. Firstly how do I make it so that the common event switch trigger is always set to ON? And secondly, do I have this comment call correct:

<actor change pose>
id: 1
name: ""
loop
</actor change pose>

I read that you don't have to name the idle animation as it is the default graphic. So have I specified the empty name correctly or do I even need that line? The ID I'm assuming based on Victor's instructions is the actor's id?

A little help with Victor Sant's scripts.

Thanks this is exactly the kind of answer I'm looking for! But, how do I go about checking to see if Player's X and Y map coordinates haven't changed. I'm looking online for some hint as to how to do this. So far I've found out about the control variables, and conditional branches. I am missing something though.

A little help with Victor Sant's scripts.

Hi, I'm trying to make the Character Control script and Multi Frames script of his work for my game to give me more animation frames per sprite and the ability to swap graphics for different animation poses (i.e. idle, walking, dashing, ect...).

My problem is in how to get the different animations to activate. Right now I've been activating them with events. Does anyone know if there is a better way to activate the switching graphics with this script? I read Victor's instructions but I'm still kind of confused as to how to properly use this script.

One of the things I want to do is after a certain period of time being idle the sprite would blink or move slightly (something like that).

Any help would be greatly appreciated. :)

The Screenshot Topic Returns

Thanks guys. :3

Also, dookie that vid is incredible. I'm in love with those graphics of yours and the atmosphere of that game. How far along in development are you? I can't wait to play that game of yours.

The Screenshot Topic Returns

author=LockeZ
author=chaosvine
Thanks guys. I won't be posting so often in here as to not clutter up the thread. And Lockez I assure you i didn't rip anything off.
Just in case you misunderstood, that wasn't an actual accusation, as I saw all the in-between steps that got you to where you are. It's just a way of saying that your stuff looks commercial-grade now. 90% of the games here use graphics ripped from commercial games, but your graphics look as good as those do.


Oh I know you weren't accusing me, I dunno what I was trying to say there. I was pretty tired when I wrote that post. Also jeez thanks for that word of encouragement. I'm nothing if not persistent that's how I do everything. :3

The Screenshot Topic Returns

Last update in here for a few days as I am hard at work on this project. I've made a ton of stuff since yesterday though. Just wanted to share.





The Screenshot Topic Returns

@TungerManU Yes I remember that. XD

The Screenshot Topic Returns

Thanks guys. I won't be posting so often in here as to not clutter up the thread. And Lockez I assure you i didn't rip anything off. The only thing even remotely close to another person's work is the sprite. I modeled it after the Mack style, but it's not based on any one particular sprite it's my own design. As for the trees, that jump in progress came from a really good tutorial I found on pixelation and alot of effort on my part to get it just right lol. Thanks for pointing out the shadows. I'm in the process of tinting all the shadows to a dark blue shade so I will add that in the corners. I will be making some diaganol cliffs and some rocks and landscape pieces soon to add texture to the landscape.

I also have a new tentative name for my first game I believe it will be called Chaos Requiem. As my tileset is only about 10% complete (and only the outside tileset). This game is far from complete which means it will probably be released sometime in the next 2 to 3 months depending how large I make it. :)

I'd also like to say that I'm now a huge fan of dookie's work after looking at those screenshots! It has a retro feel while being really unique.

Peri's assorted art

Your art is utterly beautiful Peri. I don't have the right words to adequately offer praise for this gallery so I'll just leave it at that. :)

The Screenshot Topic Returns

Sharing an update on my progress here. Alot of stuff has changed. I feel pretty good about my progression.



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