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[RM2K3] [RM2K] Placing event randomly
author=Zachary_Braun
The fourth step is:
Now, you have to check to see if the terrain ID of that result is one of the ones that the player can access. Do this with a Conditional Branch. (If there's more than one kind of terrain that the player can walk on, make a Conditional Branch for each one.) Each Conditional Branch should essentially say, "if that Terrain ID result matches this number (of the terrain ID that I know that the player can walk on), then..."
Ok, I have a question I have it set but I'm confused on how to do the Conditional branch. so I have this for image ref
so what do I do? do i set a constant number or select my variable
Also, the light area is where i want the things to spawn. and my map is 20 by 30
author=Liberty
You know, if you wanna make it a bit simpler for yourself, you could pick, say, 5-10 different spots for the event to appear and have it change based on a randomised variable each time you enter the room.
Not that a fully randomised event is too hard (as explained above), but this way you have a sort of idea where the event will appear and can plan around that, whilst still giving a general randomised feel for the player.
How would I start? or go about it? I'm so sorry I'm fairly new to the complex parts of RPG maker.
[RM2K3] [RM2K] Placing event randomly
Ok Is there a tutorial on how to use these (I'm lost) I got the change the Terrain id of the tilesets to another one so when I have the coding (If it's technically called that.) they will spawn there. but how to get to that point. sorry, I'm so dumb :P
[RM2K3] [RM2K] Placing event randomly
ahh, thank you kindly. but how would one go about that? I'm still a newb to "move variable to location" and those types of commands. (Probably why it hasn't been working)
But my question is can you zone where they spawn? because if you can, it will leave me with more design choices.
But my question is can you zone where they spawn? because if you can, it will leave me with more design choices.
[RM2K3] [RM2K] Placing event randomly
Let's say that you're looking for something. would it be harder, if that things location changed every time you need to find it? so what I'm saying is that an event will move positions every time you enter the map. But i don't have the slightest idea how to even start this. help
Dolly
author=Frogge
I don't really mind it being short to avoid spoilers. I'm really having a hard time understanding what you meant by ''A game you must figure out and find who and what and why it is. ''. Were you trying to say ''A game where you must figure out who you are and why you are there''?
Well you are 1/4 right. But the vagueness was there so it can be put on anything so not just the "Hero" of this story. Every little inch of every diologe, thing, book, just everything. You must put things together. The game will never tell you the strait story. Only the version you think.
Dolly
author=Frogge
I'm assuming the game is demo? It looks pretty interesting so far. I would heavily recommend getting some one to fix your grammar though. It's pretty hard to understand the description.
Well it's like that way for a reason. For you to know little. But if it's readability i'll fix it. Just tell witch Readability or Details I need to fix.
Dolly
Dolly
author=EdgeOfChaos
It looks interesting, but I can't seem to run setup.exe. I click it and nothing happens.
so sorry Edge Of Chaos I'll fix that. It worked when I tested it. I'll try again.













