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[RMMV] Animation problem's
Okay, I know it's small sprite but it's for a reason. so I'm trying to make it so if the character want's to change mask's this animation will play.
but I've tried to put the sprite sheet in and it read's it incorrectly. I've tried using ! $ to change sizes and such. but it always turns out like this
here is the sprite sheet
so i tried to make it so i would read as a character sheet so i did the way you would do a character
but i end up with the engine not reading it correctly but it read's this just fine
Can anyone help?

but I've tried to put the sprite sheet in and it read's it incorrectly. I've tried using ! $ to change sizes and such. but it always turns out like this


here is the sprite sheet

so i tried to make it so i would read as a character sheet so i did the way you would do a character

but i end up with the engine not reading it correctly but it read's this just fine

Can anyone help?
[RMMV] How to use battler sprites
Let's work on your game descriptions!
Hello, I don't know where the grammar errors are in this description. is it because it's too cryptic, or what is it?
A doll wonders alone, about a garden, a house, and a workshop. To find why he was made. Why he's here. For down and down the rabbit hole. further and further down for Dolly. asking questions, but getting not even a step further to his goal. what a sad fate, for a precious doll. Find clues, beat mindful challenges that change with every slam of a door. Run from monsters or hide from them, It's up to you. Most importantly, find out who Dolly is. for your sake and his. but whatever you do. find me. find out who we were. Help us, find love once again
-Adam
A doll wonders alone, about a garden, a house, and a workshop. To find why he was made. Why he's here. For down and down the rabbit hole. further and further down for Dolly. asking questions, but getting not even a step further to his goal. what a sad fate, for a precious doll. Find clues, beat mindful challenges that change with every slam of a door. Run from monsters or hide from them, It's up to you. Most importantly, find out who Dolly is. for your sake and his. but whatever you do. find me. find out who we were. Help us, find love once again
-Adam
[RM2K3] [RM2K] Placing event randomly
Ok, one more thing. sorry, I should have said this earlier. But. I'm using multiple events, sometimes they overlap one another. Is that fixable or not.
[RM2K3] [RM2K] Placing event randomly
[RM2K3] [RM2K] Placing event randomly
author=LordBlueRouge
OK,I'm quickly throwing something together in rpgmaker for ya, and I'll come back with the instruction. But just to clarify one last time:
You want an item to randomly appear in the rectangle of the room...
The reason why I ask is because. the rectangle is 60 spaces, including the 5 spaces at the top that's, 65 spaces the item could appear in total.
Let me know whether you want it to be 60 or 65 places and I'll follow through with the quick tutorial.
mius the wall's and the bench so
[RM2K3] [RM2K] Placing event randomly
author=LordBlueRouge
I'd like to help out this. So just to clarify, please tell me where you want the item to spawn randomly.
The rectangle.
But Zachary, I will try it out and see what happens. Then come back with the results.
[RM2K3] [RM2K] Placing event randomly
author=Zachary_Braun
The fourth step is:
Now, you have to check to see if the terrain ID of that result is one of the ones that the player can access. Do this with a Conditional Branch. (If there's more than one kind of terrain that the player can walk on, make a Conditional Branch for each one.) Each Conditional Branch should essentially say, "if that Terrain ID result matches this number (of the terrain ID that I know that the player can walk on), then..."
Ok, I have a question I have it set but I'm confused on how to do the Conditional branch. so I have this for image ref
so what do I do? do i set a constant number or select my variable
Also, the light area is where i want the things to spawn. and my map is 20 by 30
author=Liberty
You know, if you wanna make it a bit simpler for yourself, you could pick, say, 5-10 different spots for the event to appear and have it change based on a randomised variable each time you enter the room.
Not that a fully randomised event is too hard (as explained above), but this way you have a sort of idea where the event will appear and can plan around that, whilst still giving a general randomised feel for the player.
How would I start? or go about it? I'm so sorry I'm fairly new to the complex parts of RPG maker.
[RM2K3] [RM2K] Placing event randomly
Ok Is there a tutorial on how to use these (I'm lost) I got the change the Terrain id of the tilesets to another one so when I have the coding (If it's technically called that.) they will spawn there. but how to get to that point. sorry, I'm so dumb :P















