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Ara Fell

This game looks incredible so far, I wish I could make a game with maps like those!

Event Help!

That would work but I want the player to not be ab;le to go to certain areas at ALL until I want to let them. Or would I have to make a teleport thing (like you mentioned) so that everytime they tried to enter the area, they would not be able to go there.
The problem with that is that how do I change it later so that they can then enter the place?

Ignore my above post, what you said is true. I jsut read it carefully (sorry about that) it would work.
Thanks for the help!!!!

Oh, and I'm so screwed...I have to name all my switches now (I'm already reaching the 50's and the game is only about 15 minutes in!)

What are you working on?

I'm currently working on my second game (the first game sucked and was made on RM98.....And it was basically a map full of events with battles)
My current project is an actual game, and I'm working very hard on it. I'm using RM2K3 and so far, everything is going fine except for events....they can be a pain (but I'm managing thanks to members of this great site!!!)

My game should be released around the summer. And when it does get released, please don't be too critical. I'll take constructive criticism and advice but not insults. I would appreciate sites to download graphics by the way (the ones that are included are VERY limited)

Event Help!

Thanks for the help. I greatly appreciate it!
Unfortunately, I have yet another issue. Well 2 actually....But they are greatly related again.
These are:

1) How the heck do I make sure that the player does not go to certain places before he/she is supposed to? And the same thing for events....I don't want the player ignoring almost all of the game and heading straight for the final scene.

2) This one is slightly less difficult, I already kinda have the hang of it but....When there's an event, how do I program it so that the player has to prove that they have an item and then if they do, they can move on. How do I do that?
And yes, I'm almost sure that these two are related again....Sorry if I'm annoying you guys (I'm a noob at Rpg Maker)

PS.....My game should be ready around the summer (if that early, there may be delays depending if I somehow acquire RMXP.)
But I'll try to make this game for RM2K3 first. Then after I make this game, I can learn from my many mistakes and create a better game.

Event Help!

Yeah, it's for RpgMaker 2003.
And thanks for the help, I'll try that out (it seems like it would work)

Thanks for the help, it also works in RM2k3

Oh, and here's another question;
When I use the switches, I have to change the switch number for each switch, right?

Event Help!

Well, this may sound as if I'm an amateur but...I am:P
I have alot of problems and any help would be greatly thanked.
My first problem is this; There's a scene at the start of the game that basically tells the story (with a nice mist/memorylike effect ;)) And I use Erase Event to stop the event from recurring multiple times, but as soon as I leave the house, it repeats. How do I get it to just stop?!

My second problem is very similiar to the first; How do I give a free item (like in a treasure chest) but not have it so that the player can keep entering and getting free items?

My third problem is also similar: I have one of the Heroes (he's a castle knight) stand guard outside a castle. Then when the player goes near him, he talks to them. After a while, he joins the party. Now my problem isn't how to do that, it's this;
How do I have it so that after the Knight joins the party, there's someone else to replace him (and that replacement says something when you talk to him)?

I know that switches have something to do with this....but how do I use them to fix these problems.
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