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+++ DynRPG - The RM2k3 Plugin SDK +++
I've tried to use events to block the way in same layer of hero and below hero check off "don't allow events to pass", and can work only for this, but the problem is that my game is action rpg and has weapons like bow and boomerang, and these can not pass over the holes using this method.
The method of kazesui work, I tested with events in the layer of the hero in each hole with a switch that active every time I use the pathfinder and apparently takes so little that does not interfere with the weapons and calculates the route without going through them. To reduce work I tried to use the change tile command to change the hole tile by other tile whith same graphic but movement blocked and also works well, but I imagine it will give much lag when moving has many enemies at once.
The bug of the events in player contact is not the pathfinder, because if you use the move character command and this goes for any event so not activated. I've only been solved using coordinates, checking when the hero is on the tile in question and activating whatever you want to activate. This works well when the movement is by pathfinder too.
Thanks
The method of kazesui work, I tested with events in the layer of the hero in each hole with a switch that active every time I use the pathfinder and apparently takes so little that does not interfere with the weapons and calculates the route without going through them. To reduce work I tried to use the change tile command to change the hole tile by other tile whith same graphic but movement blocked and also works well, but I imagine it will give much lag when moving has many enemies at once.
The bug of the events in player contact is not the pathfinder, because if you use the move character command and this goes for any event so not activated. I've only been solved using coordinates, checking when the hero is on the tile in question and activating whatever you want to activate. This works well when the movement is by pathfinder too.
Thanks
+++ DynRPG - The RM2k3 Plugin SDK +++
hi guys. I wanted to know if it is possible to modify the pathfinder plugin created by anti-freak to consider a given terrain id (3) as impassable. In my project there are holes in the ground and you can fall for it. I dont want the npcs pass over them when moving with the pathfinder. I haven't much idea of c++, I could modify any plugin to fit what I want, but looking at this I do not get clarify. Thanks and sorry if my English is not correct :).
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