DJUTMOSE'S PROFILE
djutmose
0
Lurking here a long time ...
Search
Filter
Does longevity of a game REALLY MATTER?
I wouldn't have thought a great RPG could be short, but then I completed Bastion in about 7 hours and found the experience to be wonderful and satisfying. (Ok it's an A-RPG, but still... amazing game).
A lot of RPG Maker games could use editing. Huge dungeons and lots of grindy enemies can get dull after a while. I'd prefer significant fights and interesting story bits to long stretches of churning gameplay after which I forgot what the heck I was supposed to be doing in the first place.
(Unless... Dragon Quest. Because for some reason that series makes grinding so strangely addictive).
A lot of RPG Maker games could use editing. Huge dungeons and lots of grindy enemies can get dull after a while. I'd prefer significant fights and interesting story bits to long stretches of churning gameplay after which I forgot what the heck I was supposed to be doing in the first place.
(Unless... Dragon Quest. Because for some reason that series makes grinding so strangely addictive).
Death of child too much for a game? How dark/mature can I go?
OK thanks everybody. I thought I remembered a post (probably on another forum) talking about how RPGM games can't be too dark, stick to PG-13, I was kinda worried most of the RPG maker community felt that way but apparently not.
Yeah, you're right. Also I think in my mind I was picturing the scene with actual human beings, with 32x32 sprites I might be able to get away with more. Or maybe I might even have play with presentation to make sure it doesn't come across as silly.
author=LouisCyphre
"Just bear in mind that the execution and presentation of the event is the sole definer of that moment's importance and impact, not the fact of what occurs."
Yeah, you're right. Also I think in my mind I was picturing the scene with actual human beings, with 32x32 sprites I might be able to get away with more. Or maybe I might even have play with presentation to make sure it doesn't come across as silly.
Death of child too much for a game? How dark/mature can I go?
There is a pivotal moment in the plot of my game, early on, which involves the murder of a young girl about 7-8 yrs. old.
The murder is done by the villain, who is a sadistic cult leader, who forces the main hero to witness the act.
The act leaves the hero of the game with major emotional scars and a burning desire for revenge against this villain.
I *could* change the identity/age of the person who is killed, but there is a theme in the story of childhood vulnerability and the murder of the kid really works with this.
It’s supposed to be a horrible moment, traumatic and terrible, it’s not presented lightly by any means.
I’ll probably only show the actual death as a quick flicker of animation, and describe the aftermath with text on the screen or something, to try and make it more tasteful whilst letting the player know what has happened and why the hero is so upset by it.
Will I have trouble finding places to host the game/project? I know there have certainly been very gory and brutal RPG Maker games before, but would this be too much?
I want the game to be somewhat “R” rated and mature in a tasteful way. There will be sexual content and blood, maybe very discreet non-frontal nudity. There’s no way to do my story without most of this stuff.
The murder of the child is really the only “mature” element that I could change if I absolutely have to, which is why I am asking the question here.
My biggest concern is not having a place to promote the game and possibly host it.
Thanks
The murder is done by the villain, who is a sadistic cult leader, who forces the main hero to witness the act.
The act leaves the hero of the game with major emotional scars and a burning desire for revenge against this villain.
I *could* change the identity/age of the person who is killed, but there is a theme in the story of childhood vulnerability and the murder of the kid really works with this.
It’s supposed to be a horrible moment, traumatic and terrible, it’s not presented lightly by any means.
I’ll probably only show the actual death as a quick flicker of animation, and describe the aftermath with text on the screen or something, to try and make it more tasteful whilst letting the player know what has happened and why the hero is so upset by it.
Will I have trouble finding places to host the game/project? I know there have certainly been very gory and brutal RPG Maker games before, but would this be too much?
I want the game to be somewhat “R” rated and mature in a tasteful way. There will be sexual content and blood, maybe very discreet non-frontal nudity. There’s no way to do my story without most of this stuff.
The murder of the child is really the only “mature” element that I could change if I absolutely have to, which is why I am asking the question here.
My biggest concern is not having a place to promote the game and possibly host it.
Thanks
RPG Maker marriage proposal
RPG Maker marriage proposal
Yeah I actually used Ralph's face and a random villager sprite for the dude.
I've been making my own facesets for my main project, and I didn't realize the RTP faceset selection was so limited. So I just picked Ralph. Could have make faces from pics of me and my girlfriend but that wouldn've been creepy. She thought it was cute though.
I had a wedding march midi play at the end, but the effect was somewhat dampened by the banjo music from her Frontierville game playing over it:( I had her try it again with Facebook shut down.
I've been making my own facesets for my main project, and I didn't realize the RTP faceset selection was so limited. So I just picked Ralph. Could have make faces from pics of me and my girlfriend but that wouldn've been creepy. She thought it was cute though.
I had a wedding march midi play at the end, but the effect was somewhat dampened by the banjo music from her Frontierville game playing over it:( I had her try it again with Facebook shut down.
RPG Maker marriage proposal
RPG Maker marriage proposal. She said yes:)
Used script demo by Eccid as a base
And yeah I spelled "received" wrong lol








Used script demo by Eccid as a base
And yeah I spelled "received" wrong lol








How do you desaturate a color, with Gimp? thx
Yes GIMP, GIMP 2.6. The instructions I gave were for GIMP.
I use Paint.net too for a lot of image stuff as I find it easier than GIMP. But GIMP has some nice tools that Paint.net doesn't.
(I never used Photoshop as I don't have $700.00 for it and don't want to pirate it.)
I use Paint.net too for a lot of image stuff as I find it easier than GIMP. But GIMP has some nice tools that Paint.net doesn't.
(I never used Photoshop as I don't have $700.00 for it and don't want to pirate it.)
How do you desaturate a color, with Gimp? thx
Ok I'm not an expert but I think all you have to do is go into into the Colors-Hue/Saturation menu. Then pick the color you want (from the six primary colors shown) to desaturate and adjust the Saturation slider until it looks like you want. The default mode, if you don't pick a color, just lowers saturation on all colors.
If you're asking how to desaturate an exact shade and not one of the primary colors ... then I don't know:( But maybe this will help.
You may also need to experiment on the particular image you're working with to see which color on the menu desaturates what. I tried to desaturate a green background but it wasn't working until I set the color to YELLOW-- so how the color appears to your eye and how GIMP sees it can be different.
If you're asking how to desaturate an exact shade and not one of the primary colors ... then I don't know:( But maybe this will help.
You may also need to experiment on the particular image you're working with to see which color on the menu desaturates what. I tried to desaturate a green background but it wasn't working until I set the color to YELLOW-- so how the color appears to your eye and how GIMP sees it can be different.
rpg maker on psp?
It would be awesome to *play* RPG Maker games on a portable though. Like the other poster said someone was working on a RM2000/2K3 player for PSP but it was never finished.
There is an RPG Maker to create games for Android phones called IR Maker or something like that ... but the player app for it doesn't work well with most current phones. The player software is still on the Android app store, though.
For PSP the PSOne RPG Maker and custom firmware is the only option.
It's too bad as a PC RPG maker to *create* games for portables would be cool.
There is an RPG Maker to create games for Android phones called IR Maker or something like that ... but the player app for it doesn't work well with most current phones. The player software is still on the Android app store, though.
For PSP the PSOne RPG Maker and custom firmware is the only option.
It's too bad as a PC RPG maker to *create* games for portables would be cool.













