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Advice needed
First of all thanks for your replies.
Unity - I think what I'm trying to do is similar to Situation 3.
Don't know if you remember but there's a game called Alter Ego, over 30 years old I think, that goes from your birth to your death and you keep on having to make choices that affect your life, normally there's 3. I'm trying to do the same thing(not exactly in terms of story, more of mechanics) but at the same time trying to simplify it. There's no true right or wrong, just designed to make the player think, and in the end those choices affect how the ending is going to play out, or even if you reach certain areas accessible only for specific choices or combination of choices.
Unity - I think what I'm trying to do is similar to Situation 3.
Don't know if you remember but there's a game called Alter Ego, over 30 years old I think, that goes from your birth to your death and you keep on having to make choices that affect your life, normally there's 3. I'm trying to do the same thing(not exactly in terms of story, more of mechanics) but at the same time trying to simplify it. There's no true right or wrong, just designed to make the player think, and in the end those choices affect how the ending is going to play out, or even if you reach certain areas accessible only for specific choices or combination of choices.
Advice needed
Ok so here's the thing: I'm creating a new game based on decision making that can lead to multiple endings and my intention is to create a lot of questions and dillemas. My problem is I'm so confused about variables that I don't know where to start, I keep thinking that I always need to create two variables for each thing and maybe I'm missing the point.
Is it better to just work with switches? Like you choose A and switch x activates, you choose B and switch y activates? Then put conditional branches in the endings and fix the whole thing? But that may lead me to create just 10 or more conditional branches inside each other.
I'm not even sure I'm thinking the right way since it's my first time working with so many switches or variables.
I'm still new to this so please bear with me.
Thanks in advance.
Is it better to just work with switches? Like you choose A and switch x activates, you choose B and switch y activates? Then put conditional branches in the endings and fix the whole thing? But that may lead me to create just 10 or more conditional branches inside each other.
I'm not even sure I'm thinking the right way since it's my first time working with so many switches or variables.
I'm still new to this so please bear with me.
Thanks in advance.
The Vastness
Thank you for your input. I know that it can get somewhat frustrating, but that is in part the purpose of the game, you are in a vast desert landscape and don't know exactly the way, if I were to put arrows or more indications it would diminuish the feeling of helplessness.
Glad you liked it.
Glad you liked it.
The Vastness
Ok first of all thank you for your input. The key is the four digit code, I'm sorry I didn't make it clear enough. As for the other ending: there is one clue and you have to really investigate what it says. Let's just say that part was taken from certain adventure gaming experiences.
I knew that shovel would bite me in the you know what.
I'm sorry it wasn't the experience you were expecting, some parts were intended to give a feeling of a desolate, empty place, and it wasn't really meant to be a happy game. Still it was only my first game and I intend to get better.
I knew that shovel would bite me in the you know what.
I'm sorry it wasn't the experience you were expecting, some parts were intended to give a feeling of a desolate, empty place, and it wasn't really meant to be a happy game. Still it was only my first game and I intend to get better.
Hello
Hello
Hi everybody!
I'm new to all of this and english is not my native language (I'm portuguese) so I probably will make a few mistakes.
I've been taking interest in building an RPG for a while and thought about giving it a go. I'm still learning how to work around with things and just started reading the site rules and all that stuff. Probably my first game (it's very short so it's almost done) won't be too bad, but I want to improve.
I hope to learn a lot from you all!
I'm new to all of this and english is not my native language (I'm portuguese) so I probably will make a few mistakes.
I've been taking interest in building an RPG for a while and thought about giving it a go. I'm still learning how to work around with things and just started reading the site rules and all that stuff. Probably my first game (it's very short so it's almost done) won't be too bad, but I want to improve.
I hope to learn a lot from you all!
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