EBUCHIKUS'S PROFILE
I play games
Feedback that I give is always a subjective description of my experience with the game. It's only up to developer to view my points as actual problems within their creation or dismiss them.
I very much value learning and open attitude from developers and am always up for elaborating on my points, providing ideas for why something does or does not work and suggesting ways of improvement.
Feedback that I give is always a subjective description of my experience with the game. It's only up to developer to view my points as actual problems within their creation or dismiss them.
I very much value learning and open attitude from developers and am always up for elaborating on my points, providing ideas for why something does or does not work and suggesting ways of improvement.
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Crescent Prism: Chapter 1
Played a bit of demo, unfortunately had to go, but from what I've seen already I am confident this is going to be a positive experience.
Everything in the game seems to be custom graphics and I find just the fact that the dev is willing to spend their efforts on this amazing. Also the graphics on their own look really cute, colorful and nice so far. It gives me an Earthbound-y vibe.
The plot started of somewhat cliched in my opinion, with a flashforward to the future plot point and a glimpse of Big Bad, then dream-like vision and protagonist waking up at their home in bed, starting off their daily routine.
What I found really cool was the moment when I was asked to tell my birthday and assigned a zodiac sign based on the date. I must confess to being a tad bit interested in astrology, so I'm really looking forward to how this will play out further in the game. My guess is that it will somehow affect my magic abilities, like perhaps maybe I will be proficient with fire element (my character is Aries).
Another thing I found amazing was how the game started off with action and a very heated moment, but incorporated teaching player about basic mechanics like enemy encounters, interacting with environment (my guess is that there are going to be puzzles?) and weaknesses. I also found masking basic tutorial as main protagonist doing her chores a nice touch and a creative solution.
It looks like the developer has put thought and effort in this game, so I'm looking forward to playing the rest of the demo.
Everything in the game seems to be custom graphics and I find just the fact that the dev is willing to spend their efforts on this amazing. Also the graphics on their own look really cute, colorful and nice so far. It gives me an Earthbound-y vibe.
The plot started of somewhat cliched in my opinion, with a flashforward to the future plot point and a glimpse of Big Bad, then dream-like vision and protagonist waking up at their home in bed, starting off their daily routine.
What I found really cool was the moment when I was asked to tell my birthday and assigned a zodiac sign based on the date. I must confess to being a tad bit interested in astrology, so I'm really looking forward to how this will play out further in the game. My guess is that it will somehow affect my magic abilities, like perhaps maybe I will be proficient with fire element (my character is Aries).
Another thing I found amazing was how the game started off with action and a very heated moment, but incorporated teaching player about basic mechanics like enemy encounters, interacting with environment (my guess is that there are going to be puzzles?) and weaknesses. I also found masking basic tutorial as main protagonist doing her chores a nice touch and a creative solution.
It looks like the developer has put thought and effort in this game, so I'm looking forward to playing the rest of the demo.
The Linear Game
Ooooh. I thought about this option, but didn't want to risk it. Because if my guess was wrong that would mean I had walked twice the distance from point a to the last npc only to find out that nothing happens. That would be just way too punishing.
I would also like to add that the character dialogues were a bit underwhelming for me. They didn't really add any narrative value, more like just some random facts, and sometimes even mislead me as in the example I have provided earlier. They also didn't make me smile or laugh and they are not something I would find myself quoting because of how smart they are written. Much like one of npcs have expressed, they are there just to fill in the gaps and waste my time.
Audio, however, was well chosen, because neither the background music nor footstep sounds not system sounds annoyed me, they mixed well together and sounded smooth.
The Linear Game
author=ForgottenDawnI would like to see ending 2 as well, but not sure how to find it, how can I get to it?
The Linear Game
I found the premise of the game quite intriguing and decided to give it a shot.
The graphics are definitely a strong point here, they are simplistic and cute. However, the game itself felt unsatisfactory to me.
During my first playthrough I have seen one of the characters mention other players screwing with game files in order to get a shortcut to the point B, which made me think that perhaps it's something I will have to do in order to get another ending. But that's as far as I could have figured things out.
I wasn't really sure what kind of game files to modify since nothing inside of the game folder looked really suspicious or out of place. The most obvious guess would be to do something to map files, for example deleting or renaming them, but since I am somewhat educated about how rpg maker works I knew that it most probably wouldn't do anything (although I still tried it, to no success).
I could have, of course, opened rpg maker 2003 and use it to modify the game... If only I had it.
I have looked in the comments for a clue and saw a comment from the developer that the game can actually be cleared without any files modifications. That felt pretty confusing and misdirecting.
After that I have read the spoiler about how to reach another ending:
It felt as if there should have been some kind of message behind the game, but I failed to see it. I would have also loved to explore the game a bit more, but walking through the same locations over and over again requires a lot of patience and time and, like in the example with ending 2, is not rewarding.
I hope my feedback was useful, and good luck with your later projects!
The graphics are definitely a strong point here, they are simplistic and cute. However, the game itself felt unsatisfactory to me.
During my first playthrough I have seen one of the characters mention other players screwing with game files in order to get a shortcut to the point B, which made me think that perhaps it's something I will have to do in order to get another ending. But that's as far as I could have figured things out.
I wasn't really sure what kind of game files to modify since nothing inside of the game folder looked really suspicious or out of place. The most obvious guess would be to do something to map files, for example deleting or renaming them, but since I am somewhat educated about how rpg maker works I knew that it most probably wouldn't do anything (although I still tried it, to no success).
I could have, of course, opened rpg maker 2003 and use it to modify the game... If only I had it.
I have looked in the comments for a clue and saw a comment from the developer that the game can actually be cleared without any files modifications. That felt pretty confusing and misdirecting.
After that I have read the spoiler about how to reach another ending:
While I have noticed that I can talk to the character for the second time, there was nothing really which would hint at the fact that the invisible wall would disappear after I do so, neither was there anything to make me want to go back and check the wall again.
It would seem like the secret ending would be something very interesting and intriguing, but it was not. The game just quit, without any resolution.
It would seem like the secret ending would be something very interesting and intriguing, but it was not. The game just quit, without any resolution.
It felt as if there should have been some kind of message behind the game, but I failed to see it. I would have also loved to explore the game a bit more, but walking through the same locations over and over again requires a lot of patience and time and, like in the example with ending 2, is not rewarding.
I hope my feedback was useful, and good luck with your later projects!
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