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"You might find the festival strange now, Lunita. But the people of Merryday wouldn't be able to live the way they do if not for the blessings of the moon. I think you will understand. Perhaps not now, but one day when it is your duty to protect them as the Oracle."



Crescent Eve is a story-driven RPG that follows the story of Lunita, a young girl from the bustling hamlet of Merryday Village. Each year, the people of Merryday give their thanks to the moon during the Crescent Festival. Though antiquated as Lunita sees it, her mother Astrid is confident that she will one day understand its importance, as expected of the one who would take her place as Oracle.

Little do Lunita and Astrid know that a great disaster would befall them on the eve of the festival, changing their lives forever.



Crescent Eve aims to be a medium-length, 6-10 hour RPG with a colorful cast of characters and numerous monsters to fight. While still early in development, please look forward to the following features!


  • Colorful, custom graphics, sound, and music.

  • A fully custom User Interface thanks to the powerful Luna Engine script set.

  • Unleash powerful Astra abilities in battle, turning the Moon in your favor!

  • Skippable encounters! If you're a high enough level, flick those pesky random encounters away with the push of a button!

  • Extra sidequests in addition to the main story.

  • Light puzzle-solving with a stretchy dog friend.

  • Animated battle backgrounds. WHOA!




Crescent Eve is still quite early in production, but I hope you'll enjoy following the game's development! I'm really hoping to create the best RPG I can possibly make, straight from the heart and soul. Please be on the lookout for updates in the future!

Scripts used:

Text Cache
Mithran

FullScreen++
Zeus81

Text Sound
Zerbu

Battle Reposition
Encounter Events
Long Choices
Permanent States
Event Conditions

HimeWorks

System Options
Extra Parameters
Actor Commands
Anti-Fail Message
Steal Items
Movement Restrict
Skill Restrict

Yanfly

Lune Engine
Enterbrain
CP Addons by NeonBlack

Latest Blog

Going into February: The deets

It's time for another exciting update blog!

Progress has been fairly steady since I released the demo back at the end of November, which featured the first 30-40 minutes of the game and brought you all the way to the end of the first dungeon. At the time of this writing, I'm getting all the details of the third dungeon area finished up: mostly everything save for the final set of scenes leading to the boss and conclusion of Chapter 1 is put in place. After that, it will be a matter of getting some placeholders filled in, as well as making some other odds-and-ends assets like battle animations and a few extra decorative tiles that I've needed to make for a while now.

Three full dungeons may not sound like much, but my average playtest times have averaged out at about 1.5 hours and that's with developer's advantage. Even at just a quarter of the way finished, Crescent Eve is already half as long as Brave Hero Yuusha or Soma Spirits!

Ultimately, my goal for this month is to get Chapter 1 wrapped up and sent to my playtesters. After which, I've been thinking about taking a short break from the project before starting on Chapter 2. Either way, the next few weeks will be all about hitting that big milestone and avoiding burnout!

Posts

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FIRST

Looks great as usual! Super look forward to playing this!
This game looks good! The art definitely has a nice style to it, good luck with this.
Hey, I'm doing the music for this, hopefully you cool kids enjoy.
unity
You're magical to me.
10321
Oh yes, I have been waiting for this! I am so excited for this game; instantly subscribed! :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
Thank you all! It's still a while away, but i'm super excited to finally tackle my "big one"! :D
NeverSilent
Life - The Game: For the best experience, try the pacifist run.
4632
I'm really hoping to create the best RPG I can possibly make, straight from the heart and soul.

Oh, I see.

This looks quite promising, to say the least. And if the music is going to be as good as in Soma Spirits, you'll instantly have my vote in any case. Best of luck on this project!

By the way, is this going to be another commercial game?
author=NeverSilent
I'm really hoping to create the best RPG I can possibly make, straight from the heart and soul.
Oh, I see.

This looks quite promising, to say the least. And if the music is going to be as good as in Soma Spirits, you'll instantly have my vote in any case. Best of luck on this project!

By the way, is this going to be another commercial game?


I'll tell Ape to do his best! Not that we ever have to worry about that, of course.

I'm not sure at the moment if the game will be commercial or not. Still working some things out before I make a decision there.
author=SgtMettool
author=NeverSilent
I'm really hoping to create the best RPG I can possibly make, straight from the heart and soul.
Oh, I see.

This looks quite promising, to say the least. And if the music is going to be as good as in Soma Spirits, you'll instantly have my vote in any case. Best of luck on this project!

By the way, is this going to be another commercial game?
I'll tell Ape to do his best! Not that we ever have to worry about that, of course.

I'm not sure at the moment if the game will be commercial or not. Still working some things out before I make a decision there.


Commercial decision is a heavy one. That said, I would have spent money on even Brave Hero Yuusha as it is. The work you do is commercial worthy in my eyes. It's more or less up to you if you want that burden or just want to keep it as a hobby.
Red_Nova
The all around prick
7330
Somehow I completely missed this page being created and didn't subscribe. This problem has been corrected.
author=Vanilla_Lullaby
Wow ,I hope its not too short xD


Well for what it's worth, I estimated that Soma Spirits would be 1-2 hours long and it ended up being 4-6 so...
author=SgtMettool
author=Vanilla_Lullaby
Wow ,I hope its not too short xD
Well for what it's worth, I estimated that Soma Spirits would be 1-2 hours long and it ended up being 4-6 so...


I'd love to see this game being arround 5 hours long aswell ,since most games I downloaded lately have been like 1 hour long ,and I'm pumped up to follow this games development since it looks interessing af ,but if its gonna be short again ,I'll prob leave it to play when school starts and I have spare time x3
who did the scripting for the battle system? it looks incredible!
All of the UI customization is done through the Luna Engine scripts, battle interface included!
just finished the demo! the moon cycle mechanic is really unique and interested and I really like the way it was implemented. in the final game, do you think there'll be any gift/reward item for loading a demo save? i've seen some games do that, so just asking.
Awesome! I'm glad you enjoyed it! :D

The gift idea sounds neat, but considering how far off the release of the final game is (another year at the bare minimum) I can't say for sure if demo saves will be compatible with the final build. But we'll see!
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