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"You might find the festival strange now, Lunita. But the people of Merryday wouldn't be able to live the way they do if not for the blessings of the moon. I think you will understand. Perhaps not now, but one day when it is your duty to protect them as the Oracle."



Crescent Prism is a story-driven RPG that follows the story of Lunita, a young girl from the bustling hamlet of Merryday Village. Each year, the people of Merryday give their thanks to the moon during the Crescent Festival. Though antiquated as Lunita sees it, her mother Astrid is confident that she will one day understand its importance, as expected of the one who would take her place as Oracle.

Little do Lunita and Astrid know that a great disaster would befall them on the eve of the festival, changing their lives forever.



Crescent Prism aims to be a medium-length, 6-10 hour RPG with a colorful cast of characters and numerous monsters to fight. While still early in development, please look forward to the following features!


  • Colorful, custom graphics, sound, and music.

  • A fully custom User Interface thanks to the powerful Luna Engine script set.

  • Unleash powerful Astra abilities in battle, turning the Moon in your favor!

  • Skippable encounters! If you're a high enough level, flick those pesky random encounters away with the push of a button!

  • Light puzzle-solving with a stretchy dog friend.

  • Animated battle backgrounds. WHOA!




Crescent Prism is still quite early in production, but I hope you'll enjoy following the game's development! I'm really hoping to create the best RPG I can possibly make, straight from the heart and soul. Please be on the lookout for updates in the future!

Scripts used:

Text Cache
Mithran

FullScreen++
Zeus81

Text Sound
Zerbu

Battle Reposition
Encounter Events
Long Choices
Permanent States
Event Conditions

HimeWorks

System Options
Extra Parameters
Actor Commands
Anti-Fail Message
Steal Items
Movement Restrict
Skill Restrict
Hide SKill
Skill Cost
State Animations
Slippery Tiles

Yanfly

Galv's Vehicle On Off Locations
Galv

Basic Enemy HP Bars v 2.9
V.M of D.T

Luna Engine
Enterbrain
CP Addons by NeonBlack

OLD_RM_STYLE V. 1.1.2
Joke (biloumaster)

Latest Blog

The Big Hiatus Talk - Where Do Things Stand?

Crescent Prism... Oh, what happened to this project of mine? As some of this game's subscribers may have noticed, production status was changed to Hiatus some time ago and there hasn't been much of an update since then. And now that Brave Hero Yuusha EX is done and released, I was quite surprised that a few folks have been asking me how this project is coming along.

So I'm here to talk to you all today about that, where it stands, and where it's going.

What caused the hiatus?

I originally started developing this game sometime after Soma Spirits was finished, sometime in late 2016. It wasn't much more than a vague prototype by the time I put it aside to work on the commercial version of Soma, and I would ultimately return to it the following summer after I had a better idea of what kind of game I wanted it to be. And to delve into my personal life somewhat: it was also around that time that I found myself out of work for a while, and I was able to direct my full attention to developing my "big one". Over the next six months, I managed to release a demo and then finish the rest of Chapter 1 thereafter.



I did find work again eventually, and by winter time development slowed down somewhat. After a few months, I was eventually given a full time position (hooray!) but that also meant that my time and ability to work on the game would quickly fade. And, well, sorry to say that as fun as making games is, it just doesn't pay the bills. Crescent Prism was soon something I'd only work on during the weekends. Yet I found myself rushing through it, hoping to get as much done on this as I could before I wouldn't have the time to work on it anymore.

Chapter 2 was ultimately finished as well, and groundwork for Chapter 3 was well underway, but due to a number of factors there was a noticeable drop in overall quality compared to Chapter 1. As one playtester put it, Chapter 2 felt like an "infodump chapter" and with the numerous pacing issues present in both the narrative and gameplay, I'm inclined to agree.

The number of changes I needed to make to bring everything up to par, as well as the time issue and the overly ambitious scope of Crescent Prism as a whole, caused me to put the project aside in July 2018. And then I set to work on Yuusha EX, a much more manageable and smaller-scale project.

What changes need to be made?

Only recently have I re-opened the project files and assessed what needs to be done and there are quite a few changes I want to make to both the narrative and game mechanics. I'm also looking at overhauling the gameplay for Chapter 2 entirely, for as it stands right now, at least two of the three dungeons within it just feel like corridors with encounters.

Before anything else, I need to sit down, re-evaluate the things that are noticeably lacking, and get everything organized.

When will development resume?

I know some developers who might say "Yeah, my game is totally still in development!" and by that they mean they work on it for 20 minutes a week and drip-feed vague updates for years. I guess that's just the general way of things in indie development, but for a 10+ hour RPG like Crescent Prism, I don't think that kind of development cycle is going to fly.

Only when I know I can dedicate more time to it will I be able to say it's back in development. But for now, I'd rather not make promises considering I've already put the project aside twice already from burnout.



Deep down though, I know casting the entire project aside would be foolhardy. And I don't think I could live myself if I looked at this half of a game, that I've already put two years into, and let it sit there forever. I looked at everything I had and I miss writing these characters and developing this world. More than anything, I want Crescent Prism to see the light of day. I just don't know when this will happen, but I truly hope it does.

Now for some good news!

Many of the changes I need to make, outside of core changes to the gameplay, are in Chapter 2 onwards. I've given a lot of consideration to polishing up Chapter 1 and releasing it as a free standalone. I can't make any promises about when this will happen, it will take very little time compared to the bigger-scale changes and the rest of the game's development. So keep an eye on this blog for news regarding that.

Thank you all so much for continuing to follow my games and believing in these stories. I hope to have more information for you soon.

Posts

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FIRST

Looks great as usual! Super look forward to playing this!
This game looks good! The art definitely has a nice style to it, good luck with this.
Hey, I'm doing the music for this, hopefully you cool kids enjoy.
unity
You're magical to me.
10898
Oh yes, I have been waiting for this! I am so excited for this game; instantly subscribed! :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
Thank you all! It's still a while away, but i'm super excited to finally tackle my "big one"! :D
NeverSilent
If Gary Gygax could hear all these bad DnD puns we're making, he'd be rolling in his grave.
5304
I'm really hoping to create the best RPG I can possibly make, straight from the heart and soul.

Oh, I see.

This looks quite promising, to say the least. And if the music is going to be as good as in Soma Spirits, you'll instantly have my vote in any case. Best of luck on this project!

By the way, is this going to be another commercial game?
author=NeverSilent
I'm really hoping to create the best RPG I can possibly make, straight from the heart and soul.
Oh, I see.

This looks quite promising, to say the least. And if the music is going to be as good as in Soma Spirits, you'll instantly have my vote in any case. Best of luck on this project!

By the way, is this going to be another commercial game?


I'll tell Ape to do his best! Not that we ever have to worry about that, of course.

I'm not sure at the moment if the game will be commercial or not. Still working some things out before I make a decision there.
author=SgtMettool
author=NeverSilent
I'm really hoping to create the best RPG I can possibly make, straight from the heart and soul.
Oh, I see.

This looks quite promising, to say the least. And if the music is going to be as good as in Soma Spirits, you'll instantly have my vote in any case. Best of luck on this project!

By the way, is this going to be another commercial game?
I'll tell Ape to do his best! Not that we ever have to worry about that, of course.

I'm not sure at the moment if the game will be commercial or not. Still working some things out before I make a decision there.


Commercial decision is a heavy one. That said, I would have spent money on even Brave Hero Yuusha as it is. The work you do is commercial worthy in my eyes. It's more or less up to you if you want that burden or just want to keep it as a hobby.
Red_Nova
The all around prick
7469
Somehow I completely missed this page being created and didn't subscribe. This problem has been corrected.
author=Vanilla_Lullaby
Wow ,I hope its not too short xD


Well for what it's worth, I estimated that Soma Spirits would be 1-2 hours long and it ended up being 4-6 so...
author=SgtMettool
author=Vanilla_Lullaby
Wow ,I hope its not too short xD
Well for what it's worth, I estimated that Soma Spirits would be 1-2 hours long and it ended up being 4-6 so...


I'd love to see this game being arround 5 hours long aswell ,since most games I downloaded lately have been like 1 hour long ,and I'm pumped up to follow this games development since it looks interessing af ,but if its gonna be short again ,I'll prob leave it to play when school starts and I have spare time x3
who did the scripting for the battle system? it looks incredible!
All of the UI customization is done through the Luna Engine scripts, battle interface included!
just finished the demo! the moon cycle mechanic is really unique and interested and I really like the way it was implemented. in the final game, do you think there'll be any gift/reward item for loading a demo save? i've seen some games do that, so just asking.
Awesome! I'm glad you enjoyed it! :D

The gift idea sounds neat, but considering how far off the release of the final game is (another year at the bare minimum) I can't say for sure if demo saves will be compatible with the final build. But we'll see!
Played a bit of demo, unfortunately had to go, but from what I've seen already I am confident this is going to be a positive experience.

Everything in the game seems to be custom graphics and I find just the fact that the dev is willing to spend their efforts on this amazing. Also the graphics on their own look really cute, colorful and nice so far. It gives me an Earthbound-y vibe.

The plot started of somewhat cliched in my opinion, with a flashforward to the future plot point and a glimpse of Big Bad, then dream-like vision and protagonist waking up at their home in bed, starting off their daily routine.

What I found really cool was the moment when I was asked to tell my birthday and assigned a zodiac sign based on the date. I must confess to being a tad bit interested in astrology, so I'm really looking forward to how this will play out further in the game. My guess is that it will somehow affect my magic abilities, like perhaps maybe I will be proficient with fire element (my character is Aries).

Another thing I found amazing was how the game started off with action and a very heated moment, but incorporated teaching player about basic mechanics like enemy encounters, interacting with environment (my guess is that there are going to be puzzles?) and weaknesses. I also found masking basic tutorial as main protagonist doing her chores a nice touch and a creative solution.

It looks like the developer has put thought and effort in this game, so I'm looking forward to playing the rest of the demo.
NeverSilent
If Gary Gygax could hear all these bad DnD puns we're making, he'd be rolling in his grave.
5304
Aw, this game had to be put on hiatus? That's too bad. I hope you can get back to it eventually, though. Best of luck with whatever is on your list of priorities right now!
author=NeverSilent
Aw, this game had to be put on hiatus? That's too bad. I hope you can get back to it eventually, though. Best of luck with whatever is on your list of priorities right now!

Hey there! Hope I didnt disappoint everyone TOO much. Haha. But yes, Crescent Prism is on hold for the time being for two reasons:

1. Over the summer I took upon significantly more responsibility in my work life and had been very pressed for time to work on a project of this scale alongside it and,
2. In lieu of that life change, I decided to take upon a smaller project: Brave Hero Yuusha EX

To be honest, I have barely worked on CP since July, and I don't want to become one of those developers who drip-feeds tiny updates for years. So I would rather be transparent and put the game on hiatus since the game has not been actively worked on in at least five months. Some devs can consider working on a game 15 minutes a month as "in development" but I guess I'm not one of them. Haha.

I hope I can return to it someday! There's a lot of big revisions I need to make when I pick it back up again.
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