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"You might find the festival strange now, Lunita. But the people of Merryday wouldn't be able to live the way they do if not for the blessings of the moon. I think you will understand. Perhaps not now, but one day when it is your duty to protect them as the Oracle."

About the Game


Crescent Eve is a story-driven RPG that follows the story of Lunita, a young girl from the bustling hamlet of Merryday Village. Each year, the people of Merryday give their thanks to the moon during the Crescent Festival. Though antiquated as Lunita sees it, her mother Astrid is confident that she will one day understand its importance, as expected of the one who would take her place as Oracle.

Little do Lunita and Astrid know that a great disaster would befall them on the eve of the festival, changing their lives forever.

Features


Crescent Eve aims to be a medium-length, 6-10 hour RPG with a colorful cast of characters and numerous monsters to fight. While still early in development, please look forward to the following features!


  • Colorful, custom graphics, sound, and music.

  • A fully custom User Interface thanks to the powerful Luna Engine script set.

  • Unleash powerful Astra abilities in battle, which any character can use!

  • Skippable encounters! If you're a high enough level, flick those pesky random encounters away with the push of a button!

  • Extra sidequests in addition to the main story.

  • Light puzzle-solving with a stretchy dog friend.

  • Animated battle backgrounds. WHOA!


Development!


Crescent Eve is still quite early in production, but I hope you'll enjoy following the game's development! I'm really hoping to create the best RPG I can possibly make, straight from the heart and soul. Please be on the lookout for updates in the future!

Latest Blog

Crescent Eve - Moon Cycle system.

Hey everyone!

Development on Crescent Eve is coming along pretty steadily, and I've gotten a good amount of the groundwork in place to start going forward with building the game. One of my goals for this project is to add a few additional mechanics that will aid (or simply add flavor to) gameplay and exploration.



Today I'd like to take some time to introduce the Moon Cycle system. The world of Crescent Eve is surrounded by two moons, one of which is always in the sky regardless of the time of day, and goes through phases. Similar to the Moon system seen in games like Shin Megami Tensei, the moon will go through its cycle as you walk around and explore. Depending on the phase you enter battle in, there is a chance that one of a number of effects can be bestowed upon you or your enemies.



Entering a battle during the full moon may grant you immunity to Surround, or could empower a monster that becomes stronger in the moonlight. Some phases may even grant you extra experience or gold. You might be surprised as to how certain monsters will act during certain phases!

  • Production
  • SgtMettool
  • SpecialAgentApe (Music)
  • RPG Maker VX Ace
  • RPG
  • 07/30/2017 04:35 AM
  • 08/19/2017 02:48 AM
  • N/A
  • 3059
  • 30
  • 0

Posts

Pages: 1
FIRST

Looks great as usual! Super look forward to playing this!
This game looks good! The art definitely has a nice style to it, good luck with this.
Hey, I'm doing the music for this, hopefully you cool kids enjoy.
unity
You're magical to me.
10112
Oh yes, I have been waiting for this! I am so excited for this game; instantly subscribed! :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
SgtMettool
video games are bad and no one should ever play them
4027
Thank you all! It's still a while away, but i'm super excited to finally tackle my "big one"! :D
NeverSilent
Get lost, "heroes"! The damsels got this covered.
4500
I'm really hoping to create the best RPG I can possibly make, straight from the heart and soul.

Oh, I see.

This looks quite promising, to say the least. And if the music is going to be as good as in Soma Spirits, you'll instantly have my vote in any case. Best of luck on this project!

By the way, is this going to be another commercial game?
SgtMettool
video games are bad and no one should ever play them
4027
author=NeverSilent
I'm really hoping to create the best RPG I can possibly make, straight from the heart and soul.
Oh, I see.

This looks quite promising, to say the least. And if the music is going to be as good as in Soma Spirits, you'll instantly have my vote in any case. Best of luck on this project!

By the way, is this going to be another commercial game?


I'll tell Ape to do his best! Not that we ever have to worry about that, of course.

I'm not sure at the moment if the game will be commercial or not. Still working some things out before I make a decision there.
author=SgtMettool
author=NeverSilent
I'm really hoping to create the best RPG I can possibly make, straight from the heart and soul.
Oh, I see.

This looks quite promising, to say the least. And if the music is going to be as good as in Soma Spirits, you'll instantly have my vote in any case. Best of luck on this project!

By the way, is this going to be another commercial game?
I'll tell Ape to do his best! Not that we ever have to worry about that, of course.

I'm not sure at the moment if the game will be commercial or not. Still working some things out before I make a decision there.


Commercial decision is a heavy one. That said, I would have spent money on even Brave Hero Yuusha as it is. The work you do is commercial worthy in my eyes. It's more or less up to you if you want that burden or just want to keep it as a hobby.
Somehow I completely missed this page being created and didn't subscribe. This problem has been corrected.
SgtMettool
video games are bad and no one should ever play them
4027
author=Vanilla_Lullaby
Wow ,I hope its not too short xD


Well for what it's worth, I estimated that Soma Spirits would be 1-2 hours long and it ended up being 4-6 so...
author=SgtMettool
author=Vanilla_Lullaby
Wow ,I hope its not too short xD
Well for what it's worth, I estimated that Soma Spirits would be 1-2 hours long and it ended up being 4-6 so...


I'd love to see this game being arround 5 hours long aswell ,since most games I downloaded lately have been like 1 hour long ,and I'm pumped up to follow this games development since it looks interessing af ,but if its gonna be short again ,I'll prob leave it to play when school starts and I have spare time x3
who did the scripting for the battle system? it looks incredible!
SgtMettool
video games are bad and no one should ever play them
4027
All of the UI customization is done through the Luna Engine scripts, battle interface included!
Pages: 1