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still needs a lot of editting in the script tho...

A Dust Tale Review

well just commented to let you and the rest of the people know of the things i plan to add and fix about the game, i really appreciate the review and the feedback on the game

A Dust Tale Review

Well you were harsh, but that's just what I want, thanks a lot for taking your time to see such details that can easily be fixed and improve the "nitpicky" guys view of the game lol.

Anyway, the personality is something i was worried about, because my focus on making the prologue was... like a tutorial, you know? not supposed to be hard, in fact i reeeeeeally didn't want anybody dying and giving up. i mean, have you ever died on the first scene of a final fantasy game. that could frustrate people, specially since the save point is only on the boss area.
the battles will get much more "content" once the different classes, hero changing, and the maaaaany skills come into play. since the enemies are machines and edward doesnt do much dmg to machines the bullet time skill wasnt very useful, but think when you're fighting a bunch of soldiers having him spam his high dmg bullets in super fast turns is good ;D
there are tanks, psionics, status effects, buffs debuffs... i mean, i will try to make sure the game FOCUSES those things much more than focusing on regular attacks. Every game we play by mashing the confirm button to spam regular attacks and i want that to be different.

But i guess by the start of chapter one you will start to notice the kind of people they both are, jonny being more of a "self-testing" guy wanting to improve his abilities to be approved and maybe even envied by high society which usually represent his class of fighting. While edward has a troublesome intern conflict with the idea of officers sittin in desks while the soldiers die... he being the son of a marshall, highest ranking officer in the empire and hating his father for thinking he is just one more of those fat generals who send people to their slaughter for profit, so he rejects those positions and decides to go into action in the most suicidal team possible. eventually he'll have to become commander of something, which i won't spoil, and will have to make peace with the fact people's lives will be put in the line to save his own... anyway, its what i intend for them at least.

about the dialogues, well i'm not a native engligh speaker, i might be good at it, but i'm not perfect.... and its one thing i have only seen ONE and ONLY ONE GAME do it right. ABL was the only rpg maker game with good dialogues, in fact, most commercial games suck in dialogues if ur gonna be very picky lol so its for me the HARDEST of all parts to do... and i hope you understand it will take A LOT OF TIME before i come up with the final versions of all the lines. Oh, the lines gettin cut i have fixed already btw.

also most maps in the prologue are their first version, a lot of the objects i added as placeholders, specially in the scene you screenshot there lol, all those boxes are NOT SCI-FI AT ALL lol so they are just there until i make better objects... anyway i like simple designs i don't wanna be perfect and fill them up with objects that dont belong there just for the sake of filling...

the lag is computer dependant.. will be hard to fix since i dont experience any myself, i guess trying it in full screen would help tho. also will add a switch to lower some effects.


edit: sorry about the text after battle, that is the basic text that comes with the script. i have already added new ones lol.

A Dust Tale Review

nah not like i'll just give up tho, slow and steady is good.

A Dust Tale Review

He means the nicknames are red. We'll ive changed link color in the css lol, sorry if it causes confusion but i kinda liked it, matches the red on the title screen text.

I don't think they are too fast, i like small maps and taking time to cross them seems interesting. there is a run button and well... i guess i can add a switch to tweak his move speed for players who like to fly fast lol

the lag aparently is an issue to some people and i'm hoping it will be fixed, also the enemy charsets may be changed in the future to matc htheir enemies.. i really don't wanna focus on such details so early into production or i'll get very disheartened to keep making it... every godamn map is taking me hours... it's insane ;\

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really wish you would port it to next gen makers... higher resolution ftw

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even more awesome lol

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absolutely awesome

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i was really turned off by the s shaped house lol

it just seems... idk never seen one lol