EDUMAZIERI'S PROFILE
edumazieri
414
Search
Filter
points.jpg
i agree with infection but if you want to keep the transparent bg maybe you could add another "rectangle" around the character stat... and that one be opaque.
smtlike.jpg
efface
Wow, reaaaally fun, very nice experience. Since it asked me to say all the things about it i will, i got no time to write a full review so ill make it quick lol
1. the interface looks awesome, possibly the best i've seen, but the windows that show when you check stuff out disappear so quickly and are so transparent i barely could read what they were saying. Als on the HUD, maybe some different background behind the ammo icons, that "extension" of the bg looks a little weird.
2. some passability errors on B3F (?) you can walk on tables ,you probably alread ynoticed that one lol, but well...
3. maybe some ability to change the controls.. or make the CONFIRM button fire (and check stuff out too if possible, less buttons the better)i usually play with joystick... but i couldnt, because it doesnt have A S D W etc...
4. ermm.. better enemies? lol
5. like what you've done with the tilesets, but they're overused a little these days, could change some colors and make them better tho, also its a little hard to spot what you can check and what you can't.
6. could try using XP style graphics maybe...
7. ya its probably done with flaws around no 3. i'm done lol.
good job i liked it a lot.
1. the interface looks awesome, possibly the best i've seen, but the windows that show when you check stuff out disappear so quickly and are so transparent i barely could read what they were saying. Als on the HUD, maybe some different background behind the ammo icons, that "extension" of the bg looks a little weird.
2. some passability errors on B3F (?) you can walk on tables ,you probably alread ynoticed that one lol, but well...
3. maybe some ability to change the controls.. or make the CONFIRM button fire (and check stuff out too if possible, less buttons the better)i usually play with joystick... but i couldnt, because it doesnt have A S D W etc...
4. ermm.. better enemies? lol
5. like what you've done with the tilesets, but they're overused a little these days, could change some colors and make them better tho, also its a little hard to spot what you can check and what you can't.
6. could try using XP style graphics maybe...
7. ya its probably done with flaws around no 3. i'm done lol.
good job i liked it a lot.
efface
Third_Town.PNG
scnc4.jpg
well it's mostly because ikeep changing my mind about things too,
i mean, the pub had 3 different shapes until i decide for that one, and then i had to make a balcony, glueing balcony parts on each other, then make the elevated light, glueing part by part, then the couches, then add benches in a way that wouldnt intruse on the scene... etc...
its all very annoying lol
i mean, the pub had 3 different shapes until i decide for that one, and then i had to make a balcony, glueing balcony parts on each other, then make the elevated light, glueing part by part, then the couches, then add benches in a way that wouldnt intruse on the scene... etc...
its all very annoying lol
scnc4.jpg
Maps are taking me forever man... this is the 3rd map i've had to move on without fully developing. I can't afford to waste more than 3 hours on each (ya i know they ain't that good, but i suck ;p ), that's why i'm hiring help.
i also reaaaaaaaally like to apologize to the makers of "muse" because i inspired a lot from one of their maps to make that elevated light thing on the bar. actually, you can probably call this a ripoff almost ;\ i wil change it later when i get the patience to further work on the map
i also reaaaaaaaally like to apologize to the makers of "muse" because i inspired a lot from one of their maps to make that elevated light thing on the bar. actually, you can probably call this a ripoff almost ;\ i wil change it later when i get the patience to further work on the map













