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Different types of counterattacks (vx ace)
Counterattacks make the turn based combat a little more interesting. It seems in the default vx ace engine whatever your "attack" skill is defined as will get used. Is there a way to have different types of counterattacks. I have a couple different uses in mind.
idea1: Character1 counter attacks with a fireball. (everyone else would still use a normal attack)
idea2: An ability applies the counter attack "status", but it counters with a frost nova.
idea1: Character1 counter attacks with a fireball. (everyone else would still use a normal attack)
idea2: An ability applies the counter attack "status", but it counters with a frost nova.
Yanfly Engine Ace - Learn Skill Engine
More scripting questions (Ace)
Thanks again Prexus, this is immensely helpful. I think some of your examples got screwed up because of the square brackets, but I get the drift. Someone should sticky this post. It is a good overview and it might help others.
More scripting questions (Ace)
I am trying to learn how to script for RPG maker vx ace, so I can create some more complex events. I want to do a bunch of tricky item modifications by referencing their ID numbers with a variable. I know I need to use the $game_party object, but where can I find a list of functions I can call on it? The help text hasn't proven to be too helpful.
At the very least I need to be able to check if the party has an item X in their inventory. I also need to know how to remove items, of a referenced variable.
Thanks,
equnax
At the very least I need to be able to check if the party has an item X in their inventory. I also need to know how to remove items, of a referenced variable.
Thanks,
equnax
Item database question (RPG Maker VX ace)
Item database question (RPG Maker VX ace)
Hmm, I'm getting an error still. For example I replace variable # with "6". Because that's the variable i'd like to reference. However when I run it, it gives me an error saying it expected a ")".
Item database question (RPG Maker VX ace)
Your script works fine when I manually type of number into the id, but how do I reference a stored variable?
Thanks again!
Thanks again!
Item database question (RPG Maker VX ace)
I just started a new VX ace project. I really like the engine so far, but I'm running into some of it's shortcomings.
There doesn't seem to be a way to give items based on their ID#. Like give an item of v[n], where n is the ID# of the item I want to give. Is there an easy way to script this? It would be much simpler then a super long conditional statement.
Thanks,
equnax
There doesn't seem to be a way to give items based on their ID#. Like give an item of v[n], where n is the ID# of the item I want to give. Is there an easy way to script this? It would be much simpler then a super long conditional statement.
Thanks,
equnax













