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The Age of Deliverance
A story-driven adventure at the end of the world

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The Age of Deliverance Review

Thank you both for the feedback you provided on your playing experience. I knew the game's ending would create at least a slight sense of unease, but I also hoped it might open up a few questions in the mind of the player, which, from what I've read here is exactly what happened. I had initially anticipated abysmal reviews for this game, and I'm both honored and humbled that the response so far has been quite the opposite.

To provide some insight into where this game came from, I was inspired by an event that occurred a few years ago: the May 21, 2011 Harold Camping end of the world prediction. It gained a surprising number of followers and some considerable media attention (here in the U.S., anyway, I'm not so sure about other parts of the world). I thought about what might happen if humanity were provided with irrefutable evidence that the world was coming to an end, and what the response might be. I unfortunately couldn't imagine a... positive response, and I thought an RPG Maker game might be an interesting medium to explore this topic.

In response to the idea of future projects, well - this one took quite a bit out of me, so I can't make any promises. That said I'm already mulling over a few ideas in my head so I don't know if I'll be able to avoid the temptation of creating a new game for long. Whatever comes next will probably be much more lighthearted, as I don't quite have the emotional capacity to create another game like this one.

And TungerMan, If you ever do get around to writing a review for this game I'd be very happy to read it! That being said I understand how limited free time can be while developing a project of your own, so there's no pressure whatsoever. Thanks again to both of you for the quality feedback.
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