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The Age of Deliverance
A story-driven adventure at the end of the world

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The Age of Deliverance

No worries, you're not the first person to get stuck on this puzzle. One of the dressers in the basement has a lock on it that the brass key will open. That will get you a crowbar which you can use to open the front gate.

The Age of Deliverance

Thank you very much for letting me know about this. I wasn't aware of any issues with the MediaFire download so I'm going to look into it right away.

Hiatus

I'll admit, I was sad to read this. I do see a lot of promise and potential in this game. That being said, if you're at a place where you don't feel ready to complete it or aren't enjoying making it, it's best to leave it alone.

I do hope you decide to return to it someday. Until then, I'm looking forward to whatever you create in the future :)

Middens

I'm completely in awe of your artwork. Really looking forward to experiencing this game.

The Age of Deliverance Review

Thank you both for the feedback you provided on your playing experience. I knew the game's ending would create at least a slight sense of unease, but I also hoped it might open up a few questions in the mind of the player, which, from what I've read here is exactly what happened. I had initially anticipated abysmal reviews for this game, and I'm both honored and humbled that the response so far has been quite the opposite.

To provide some insight into where this game came from, I was inspired by an event that occurred a few years ago: the May 21, 2011 Harold Camping end of the world prediction. It gained a surprising number of followers and some considerable media attention (here in the U.S., anyway, I'm not so sure about other parts of the world). I thought about what might happen if humanity were provided with irrefutable evidence that the world was coming to an end, and what the response might be. I unfortunately couldn't imagine a... positive response, and I thought an RPG Maker game might be an interesting medium to explore this topic.

In response to the idea of future projects, well - this one took quite a bit out of me, so I can't make any promises. That said I'm already mulling over a few ideas in my head so I don't know if I'll be able to avoid the temptation of creating a new game for long. Whatever comes next will probably be much more lighthearted, as I don't quite have the emotional capacity to create another game like this one.

And TungerMan, If you ever do get around to writing a review for this game I'd be very happy to read it! That being said I understand how limited free time can be while developing a project of your own, so there's no pressure whatsoever. Thanks again to both of you for the quality feedback.

The Age of Deliverance

Awesome, thanks for the sub.

Screenshot_1.PNG

author=CashmereCat
People probably hate their game's graphics being compared to Earthbound all the time. As if that's the only game people know.


I don't hate it at all. Playing Earthbound was a defining moment of my childhood and I did try to channel the game a bit when designing this one. For me the comparison is quite a compliment!

The Age of Deliverance

I have several dozen games that I've downloaded and I'm trying to find time to play them all, so I feel your pain. I hope you get to play mine... someday!

August-September

I love the art, atmosphere, and overall impression I'm getting from the screenshots you've posted. I'll definitely be playing this when it's released.

The Age of Deliverance

Yeah, it was meant to create some mixed feelings so I figured the reception would be equally... mixed. But I'm glad to hear the other aspects of the game were enough to get you through to the end. Thanks for playing and leaving some feedback, it's much appreciated!
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