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Five Strategies for Better Game-Making
I totally agree with the topics. Especially the one about Tolkien's brilliant world. If you don't have a good base of knowledge about his mythology, you will never understand how amazing everything is in his work.
A bit like Skyrim. You are thrown into a world where you have to deal with imperials, stormcloaks, a dragon menace, a land full of history (not to mention the guilds and the background history from previous games).
I mean, both examples are fantastic and immersive enough for me! But did I had to do my homework outside the books and games? Oh boy! Sure did.
A bit like Skyrim. You are thrown into a world where you have to deal with imperials, stormcloaks, a dragon menace, a land full of history (not to mention the guilds and the background history from previous games).
I mean, both examples are fantastic and immersive enough for me! But did I had to do my homework outside the books and games? Oh boy! Sure did.
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