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[RM2K3] setting a functional timer

thank you for your help! i did get the timer to show up, but i'm having a little trouble understanding how the variables work, so the time doesn't wind down - it just stays at fifteen seconds. i tried consulting a timer tutorial, but i think it was designed for another type of rpgmaker, so i got lost. what should the variable box look like if i want to have a working timer?

[RM2K3] how to prevent an npc's location from resetting

thank you both! unfortunately i couldn't figure out how to get that to work. i put in a switch as well as a new event, but it proceeds the same way as it did earlier, before i added the switch. and if i add a page to the bed event to make the graphic disappear, the event begins with both sprites visible. i took some screenshots of what the events look like right now in case that helps show what i might be doing wrong:

(bed event)



(new location event)

[RM2K3] setting a functional timer

i'm trying to create an event where the protagonist has to exit an area before a timer counts down - otherwise, the game ends. so far though, i've been having a lot of trouble getting the timer to work. it doesn't show up anywhere on the screen after i set it. i consulted a thread about how timers work in rmvx and tried to follow the instructions, but i still can't get the timer to show up. some help would be appreciated!

here's what my event currently looks like -

[RM2K3] how to prevent an npc's location from resetting

i have an event where an npc climbs out of bed and runs across the room & the protagonist can then go over and talk to them. once they leave the room, an item spawns that is necessary to continue the plot. this event works perfectly if the protagonist stays in the room the whole time, but if she leaves and comes back, the npc is in the bed again with the dialogue for the second part of the event, and because the npc can't move out of the room like they could if the event was happening in the right place, they don't leave and the item doesn't spawn. how can i make sure the npc stays in the right place after the first part of the event even if the protagonist leaves the room?

[RM2K3] problems with doors

oof, you're right, that was an easy fix. i was overcomplicating things for myself (i only started using rpg maker a few days ago lmao)
thank you!

[RM2K3] problems with doors

i'm trying to make an event where a door can be entered multiple times. because i don't have an animated door sprite, i have the screen fade out, a key sound play, and the screen appear again in the room the door leads to. i've been having a few different problems getting it to work, though. either
1. the event doesn't repeat or it continuously repeats (i.e., if the character leaves the room she's immediately teleported back to it)
2. i can enter and exit the door with no trouble, but when i try to enter the door a second time it gets stuck on the first part of the event (the screen fading out)

here are what the events look like:





if you can tell me what i'm doing wrong lmk!

[RM2K3] player character gets stuck after teleport

that did the trick! thank you so much!

[RM2K3] player character gets stuck after teleport

no dice :( all the tiles have the right directional arrows and the problem is still here. also, the tiles work just fine in the room directly before this one, which makes me think it might be something to do with the teleport, but i do get the same problem when i start the party in that room.

for reference, here are my maps:

this one has an npc interaction, the teleports leading to the next room (hide screen->teleport->show screen), and a 'weather effect: none' event running parallel process


and this is the room giving me problems. four of the events are teleports back to the first room, and the other two are tint room + play bgm which are also running parallel process

[RM2K3] player character gets stuck after teleport

i noticed an unusual problem on a new map i made where the character is unable to move after being teleported there (she can change directions but can't do any actual moving.) i made sure all the tiles were passable and checked to see if an autorun event was causing the freeze, but even after checking all the events and making sure the right tiles were passable, i still can't fix the problem. i have several other teleports that work just fine, so i'm not sure why this is giving me trouble.

[RMK23] making an npc disappear after moving

ignore impossible moves did the trick, thank you all!
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