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Hello general advice
Hello so I have been making a project for a few weeks. Now I have some questions around the methods of creating a game.
Firstly is it best to map out the whole game, then make a mechanical shell before thinking about story. Or is it better to make each game section by section eg you make the map for chapter 1 then do the mechanics and story of chapter 1 before moving on to chapter 2.
Secondly what are the pros and cons of making few but large maps in comparison to lots of little maps. I notice that most games use the lots of small maps method, while a few will use big maps.
Thirdly what makes an rpg maker game fun to play? Can you get away with a lame story if you have a really good and original battle system. Vice versa does a boring battle system kill a game that would have a really good story if it wasn't for its bad system.
Thanks
Flik
Firstly is it best to map out the whole game, then make a mechanical shell before thinking about story. Or is it better to make each game section by section eg you make the map for chapter 1 then do the mechanics and story of chapter 1 before moving on to chapter 2.
Secondly what are the pros and cons of making few but large maps in comparison to lots of little maps. I notice that most games use the lots of small maps method, while a few will use big maps.
Thirdly what makes an rpg maker game fun to play? Can you get away with a lame story if you have a really good and original battle system. Vice versa does a boring battle system kill a game that would have a really good story if it wasn't for its bad system.
Thanks
Flik













