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Basic Battle System Explonation
author=wltr3565
I see, so the animations aren't final in the video? That explains it. And talk about one character KO game over, please don't bring that eroge's nightmare...! :(
For your information, you can just edit the post rather than making a new media post to fix the link...
Could not find the edit option for the life of me....
Yeah as I said it turned out to be toooo brutal :D
Basic Battle System Explonation
author=wltr3565
You linked a shortcut url rather than a valid youtube url there. That's inconvinient to watch, IMO. Can you fix that?
I gotta be honest. In the screenshot the battle screen looks utterly impressive, but the stiff and weird animations (Saragat's, especially) feel off. But I can't expect Mario & Luigi level of frame smoothness... right? :P
The system sounds promising, the only thing to wait is the execution. More reason to play :)
Last question: You said that a KO'd (or dead?) characters are unreviveable in the battle. Does that mean... permadeath exists? Or revival is possible after battle?
Yeah i`m not familiar with this sits Ui its a bit off imo...
Animations will improve they were all made months ago and i never made any animations like this before.
The system works as intended it needs polish ofc but its just what i had in mind.
You can "revive" characters outside of battle, Originally i wanted it so if ANYONE dies in battle its game over, but that was a bit overkill. But even outside of battle healing happens over time, while i know ppl will complain about this, but its there to punish for letting them get hurt, the real challenge is to make it so that your guard will only break if you are negligent.
Border
author=SiegfriedCalibur
Good day.
First of all, subscribed. The game looks good so far, I like challenging RPGs with dark fantasy genre. I also enjoyed the description, a lot of changes in the standard RPG system, plus (as I expect) a great lore and story would certainly drive me towards anxious anticipating.
A few questions, if you don't mind.
1) -No elementals! (no fire,earth,water, holy, dark etc)
Why? Your world centers around magic, surely the elemental system, if done correctly, would be a great asset for the game, giving it more versatility and variety.
2) -A dark realistic fantasy.
I assume the realistic part touches the story, right? Because, in my opinion, it would be difficult to make a realistic actual gameplay with Manapank universe system.
3) You mentioned, that characters will have relationships with each other. Does that mean this game will have a romance elements in it?
4) Regarding the last question, will the game have different endings, deviating from your choices?
Thanks.
Hi there, lot of good questions.
1 Now thats because of the Grey morality, I cant color magic "holy" or "dark" and maintain a moral middle ground if magic is inherently evil or good. Weakneses and different magic types that contrast with one-another are present but not the old-school way.
2 Mnay things, first the setting of the world, constantly reflecting decay, the irreversible nature of time, and the unavoidable end of the world. Ofc the story too, but small things help in the game play to, No healing in battle for example, its not just utilitarian, but helps the dark feeling too, ofc these are easyer to notice if the world and story is brimming with rather horrible things... I`m not joking when I say the game touches on some very very dark themes.
3 There is a Romance, one that I worked really hard to make it work the right way, and unlike other rpgs this romance will bring horrible conflict withing the group as well, for understandable reasons.
4 Yes and No, There is a mechanic I am sort of keeping secret which can end your game short of the proper ending, so I do have a dab ending, the main plot IS pretty strict because other important characters outside your effect will still do the same things no matter how you act. Now to compensate for this the characters personal storyline will be more open ended, and since these plot-lines will be easy to tell form the main story, it will feel more believable. I could go on for hours about this part. I personally believe that unless a game was designed to be ONLY about choice the story can suffer, or feel unnatural that the player makes all the choices in the world.
Also Thank you for your comment!
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author=Addit
Please tell me that you don’t have to traverse all of this on foot, right?
Otherwise, this is just pure insanity! Definitely one of the biggest world maps that I have ever seen on here.
LOOOL hell noooo, When the world opens up you already have your airship, and its fast :D I love massive worlds, but only if there is a way to travel fast to (prefer not to have teleports but fast vehicles.)
Border
author=Jparker1984
I've got to say game looks amazing, but to be honest. Most of the things you didn't include in the game turn me off. All of those "nonsense" things you mentioned are a very common thing in most if not all of the very successful RPG series. Final Fantasy, Dragon Warrior, Tales Of, Grandia, Star Ocean and more. It may be just me, but I enjoy all those off the wall RPG standards. Realistic games for the most part bore me. Well, atleast as RPGs go. Again it looks great, but the description isn't my cup of tea.
EDIT: I do however like the Mass Effect style for your character relationships. Also the art work in really great. I'm not opposed to trying this out, but it jusr dosen't apear to be my type of game.
That is fine, i know it will turn some ppl off, but this dose not mean the game dose not have humor or fun, and i am not a big fan of realism, but i love consistency. Again not for everyone, and i do understand why ppl love these things, I love them too in the Tales games, because there they are done tastefully and fun way, unlike late ff games which are terrible in so many ways.
Thanks for the feedback!
Border
author=Rixel96
I've gotta say I'm really looking forward to this, the realistic features included I feel is going to break the RPG standard in so many ways. And more than that, the dark atmosphere, I'm gonna have to get this.
Two things I'd like to say: How about random encounters? This game will be my new favorite if there aren't any and you can see the enemies you're gonna fight on screen before getting into battle. I hate random encounters!
Second, what about armor? Does that give you a GP that will never go away-- but also cannot be used for attacks? I guess this is turning into more of a suggestion than a question, here's my thought; A person's defense, or, Guard is increased by equipping armor. Unless it breaks (not saying to incorporate breaking armor) it is always there to raise defense.
So here's how I'm thinking this would work in this game: Part of the bar at the end of it is Yellow to signify Armor, the Armor cannot be used to do attacks that cost GP, all it acts is as a defense against attacks. If an attack is higher than the Armor it will bleed through into the HP, if it is not then it acts as a perfect defense against it (or maybe one or two point can still bleed through, your call.) This is merely a suggestion, feel free to write me off as an excited new fan because that's just what I am and I look forward to this game with or without my suggestion-- and that's all it is, a suggestion.
WOW thank you!
First of all no random encounters i hate them with a passion.
Now for the second one, You wont be able to equip largely different armor in the game because that would be a contradiction, and i don't like invisible armor that only appears in menus. in this world magic is more common than most fantasy settings. What is here though is skill, and existing "armor" upgrades through the other characters. How this works is that each part member have something they can craft, or enhance, and this was you can upgrade your gear. Your idea is pretty good, but my leading idea was realism, in real life if a massive enemy hits you it would not make much difference if you had plate armor on, your bones would break the same :D This is all of course debatable but i was focusing on a sort of "you guard or evade an attack, or eat it whole". Again though I`m still changing a lot of finite details, to balance the system.
Thanks for the kind words!
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author=Shade_Hunter
It seems that you are a skilled developer. I deffinetly suscribe this one.
You have been creating games 8 years, how long have you been doing this particular game?
Oh no I have been working on the setting, story, and the world for this game for 8 years! This is my very first attempt at making a game live.
I always had the game in the back of my head but never had the chance, I made 2 comic version of this world and story before i realized it would literally take about 8.000 comic pages to tell the story, which would take a good 5 years of monthly releasing 35 pages :D so NOOOO that did not work out.
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author=CashmereCat
I think you're using moghunter scripts, or Atelier RGSS? If so, I'd change the font of those HP bars. Looks nice though, especially with the portraits.
Yeah its Aleier, an I`m still changing a few aspects of it.
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author=Mihel
Westeros!
Lol actually its the result of trying to make a land that is in its early breaking apart period, you know like earth was when there was only 1 continent.













