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Game_20140402_11292960.jpg
author=Amaterasu
https://www.youtube.com/user/Darkernorakeln:'D
yeah i forgot to post them here yet :S They are outdated that's why i did not bothered.
But the gist is there, the UI is updated, and its ATB now, but since it caused some bugs i`ll have to film again.
Border
author=Amaterasu
I'd comment on the pictures but nah, here;
This is probably the most original and, dare I say it, realistic RPG I've ever seen (with all that illogical crap that you've managed to exclude) (aka money on monsters or chests in the middle of nowhere).
Congrats!
That was one of my main goal, it can frustrate ppl who really want to sink into the lore and fantasy of things when overly gamey aspect occur. Aside from the fights being ATB based everything is made in the name of logical assumptions.
Game_20140401_18570668.jpg
author=Addit
Ultima Weapon is that you???
Haaa noooo these Dragons go down to 6 legs when moving around :D
Plus all weapons have dick faces :D
Game_20140402_11292960.jpg
author=Amaterasu
Daaaaang! Looking fabulous as everything. I love this.
Thanks but its already outdated :D i redone all UI elements for better consistent art. so its clean now :D, will upload some fancy shots.
Border
author=wltr3565
It looks like this game wants to be far darker than Dark Souls series...!
I'm not a fan of super bleak games, but I think it'll be interesting to watch this game go on. Subbed. I'm more to lightheared games afterall. But a break from those isn't bad.
Also, dat big big, detaild battle sprites. And if I may ask, why GP? Feels too alien for me as a term for HP. Life is far less alien.
Its not HP HP is under it GP is Guard points and it serves as a shield, when you get attacked that's depletes first, it doubles as stamina, Each action have a GP price, since i real life attacking lowers your chances of guarding against enemy attacks. Now this means youd run out of GP fast, but each turn you regain a bit automatically and Defending for a turn restores a lot of GP. Now when your GP runs out every hit actually deals damage to your hp, something you can only recover over time, outside of the battle. When your guard is broken you cant do anything but try and regain your balance, which if successful restores a lot of GP and adds your natural GP regen back.
This system might sound odd and complicated but it becomes second nature really fast. Instead of abusing heals to survive fights you balance your guard and wait for your moment to attack, since the same rules apply to enemies, its a after of building up momentum and when the enemy is low go full offensive.
I have an already updated demo which i will announce in a minute.













