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GUITARGODD97'S PROFILE

I am a co-owner and lead programmer of the indie game company Day Ja Voo Games. We are a company with the aim to make the games that we wanted to play when we were younger, not games that will necessarily sell well. We will make games on as many platforms as we can and we will continue so much as we love doing it. It's all about fun.

Games in progress:
Jungle Madness (Unity3D)
---Planned Beta Release Date: 8/31/13
Boney (Google Play App)
Toxicity (RPG Maker VX Ace)


Games Completed:
Escape! Lemography (RPG Maker VX Ace Lite)
Escape! Lemography
You've awoken in a strange place. You have 30 minutes to escape.

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Magic_forest2.png

Now that right there is awesome.

ATL - Above the law

I'm sorry to hear you've had a few rough months, but I'm excited to hear that you are starting to work on this again!

map1.png

This is very cool. It's got a really cool feel.

screenshot42.jpg

Item Substance Script

I just wanted to say thank you all for your help. I got the script working and completely forgot I asked for help, haha. But yeah, I ended up just making a generic status that does nothing control the script.

Substance Script

Ah, so that's how I do that. I was wondering about that. But there we go, looking nice and neat now.

ATL - Above the law

I was wondering, is this still in production? Is there any new information on this game? It's been quiet here for awhile. I hope this is still active.

Item Substance Script

I am currently writing a script that allows for a game maker to create an item with an alcohol like effect. As they drink more, their player will become drunk, the screen will become fuzzy and if they drink way too much, they die. It also allows for a player to use this script as a toxin script, making it so if certain tiles are stepped on a player become more and more poisoned.

However, I am currently running into a problem. My problem is I want the player to be able to type things in the note tags and have the item work. But RPG Maker VX Ace wont allow the item to be consumed by the player at this point. The item is marked as consumable, it can only be used from the menu, it's a normal item but because it doesn't have an actual effect on the user, other than what I am reading from the note tags, it refuses to let me give the item to a character, thus rendering my script unable to apply the effect. I've added common events to the items that don't do anything, and then the script works perfectly, but I don't want my script's users to have to do that. I want it to be controlled 100% by note tags and the user to not have to worry about anything else.

Does anyone know where in the code I can bypass this check and just have the item be used? Or a cheat way to get around this? Or is it something that is part of the engine that I will just have to deal with?

Alright, well thanks to all who have read and to anyone who can offer a solution :)

Slip into Ruby part 2 - Making a Scene

I have a question. I'm trying to make a battle system that is very much like the main overworld. I want it to be a new scene that has the battle background images and I want the player to be able to walk around and attack enemies as they move around. I guess similar to the Ocean Star: First Departure battle system:


My question is well, is something like this even possible in RPG Maker? And if it is would I be better off modifying the current battle scene, making a new scene based on the overworld or just implementing battle into the overworld much like the XAS ABS: http://xasabs.com/portfolio/rmvxa-v0-6-beta/

Pixel Movement test

This looks good, though what's that odd square that changes colors in the top left corner? And the drum beat does get a little repetitive, but that's just me, haha