GUITARGODD97'S PROFILE
guitargodd97
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I am a co-owner and lead programmer of the indie game company Day Ja Voo Games. We are a company with the aim to make the games that we wanted to play when we were younger, not games that will necessarily sell well. We will make games on as many platforms as we can and we will continue so much as we love doing it. It's all about fun.
Games in progress:
Jungle Madness (Unity3D)
---Planned Beta Release Date: 8/31/13
Boney (Google Play App)
Toxicity (RPG Maker VX Ace)
Games Completed:
Escape! Lemography (RPG Maker VX Ace Lite)
Games in progress:
Jungle Madness (Unity3D)
---Planned Beta Release Date: 8/31/13
Boney (Google Play App)
Toxicity (RPG Maker VX Ace)
Games Completed:
Escape! Lemography (RPG Maker VX Ace Lite)
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Slip into Ruby part 2 - Making a Scene
I have a question. I'm trying to make a battle system that is very much like the main overworld. I want it to be a new scene that has the battle background images and I want the player to be able to walk around and attack enemies as they move around. I guess similar to the Ocean Star: First Departure battle system:
My question is well, is something like this even possible in RPG Maker? And if it is would I be better off modifying the current battle scene, making a new scene based on the overworld or just implementing battle into the overworld much like the XAS ABS: http://xasabs.com/portfolio/rmvxa-v0-6-beta/

My question is well, is something like this even possible in RPG Maker? And if it is would I be better off modifying the current battle scene, making a new scene based on the overworld or just implementing battle into the overworld much like the XAS ABS: http://xasabs.com/portfolio/rmvxa-v0-6-beta/
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