HANZOKIMURA'S PROFILE
hanzokimura
382
Search
Filter
VSPunSprite.jpg
author=calunioI don't think you can embed images in the so called "caption" LOL
I know, I was joking about it. It's weird since there's a space for it just below the image (it's called caption).
VSPunSprite.jpg
VSPunSprite.jpg
author=Link_2112Wasn't this resolved already and no more image was stolen anymore? or are you that blind?Please note that this is Exclusive only for my game so don't use it.lol Didn't you take graphics from someone else's game and there was a big shit storm on your other image and it's still up?
author=calunioLOL nice one but it's a Flying Pun not RESERVE. and wow it fits the pokemon sprites o.O
VSPunSprite.jpg
Title_Scene.jpg
Added a small update:
Changes: from v0.8 to v1.0
~Added Arrows that Indicates that menu is scrollable/selectable by pressing left or right arrow keys/button
~Short Background Particle in Exit Menu rather than having it as long as the New Story, Continue and Options.
Changes: from v0.8 to v1.0
~Added Arrows that Indicates that menu is scrollable/selectable by pressing left or right arrow keys/button
~Short Background Particle in Exit Menu rather than having it as long as the New Story, Continue and Options.
v1.0
Title_Scene.jpg
author=Clyveauthor=KingArthur
I would add something to indicate the commands are scrollable, it doesn't look like it scrolls on first glance. Otherwise, that looks very promising!
author=hanzokimura
Note that this is still in work in progress since I have to make the Option Scene, The Load Scene. and some few more Animations here and there.
Anyway I'm done with the scroll thing and Adjusted the particle background in the exit menu because the spinning particle in exit is too wide/long xD
Title_Scene.jpg
UPDATE:
Changes: from v0.8 to v1.0
~Added Arrows that Indicates that menu is scrollable/selectable by pressing left or right arrow keys/button
~Short Background Particle in Exit Menu rather than having it as long as the New Story, Continue and Options.
Script: VS:ER Animated Title Script
Scripted By: Hanzo Kimura
For more info about the Game click the link below:
http://www.rpgmakervx.net/index.php?showtopic=36778
Since The old Animated Title Script is Released in public, I don't find it very original anymore so I decided to make a new one. Note that this is still in work in progress since I have to make the Option Scene, The Load Scene. and some few more Animations here and there. Though I know i have lots of moving stuff already there xD.
Animations Used:
-Blur Transition Effect in the Menu: New Story, Continue, Options, Exit
-Particle Animations in the Background and Around the Menu.
-Fading In and Out Glowing Text in the Menu when Standby mode is on.
-Wave Effect on the Logo to create blurring.
Other:
-New Game Sound Effect
Enjoy the Video!
Created Using: RPG Maker VX
Language: RGSS2 (Ruby)
Changes: from v0.8 to v1.0
~Added Arrows that Indicates that menu is scrollable/selectable by pressing left or right arrow keys/button
~Short Background Particle in Exit Menu rather than having it as long as the New Story, Continue and Options.
v1.0
v0.8
Script: VS:ER Animated Title Script
Scripted By: Hanzo Kimura
For more info about the Game click the link below:
http://www.rpgmakervx.net/index.php?showtopic=36778
Since The old Animated Title Script is Released in public, I don't find it very original anymore so I decided to make a new one. Note that this is still in work in progress since I have to make the Option Scene, The Load Scene. and some few more Animations here and there. Though I know i have lots of moving stuff already there xD.
Animations Used:
-Blur Transition Effect in the Menu: New Story, Continue, Options, Exit
-Particle Animations in the Background and Around the Menu.
-Fading In and Out Glowing Text in the Menu when Standby mode is on.
-Wave Effect on the Logo to create blurring.
Other:
-New Game Sound Effect
Enjoy the Video!
Created Using: RPG Maker VX
Language: RGSS2 (Ruby)
CharSkillInfo01.jpg
LOL too much Arguments... I don't find it hard to read it myself I mean I'm not the guy who has a perfect vision (I'm -20,-20 Near Sighted) It looks fine in my monitor, and I'm only using 1400x900 Resolution(Widescreen) LCD. But anyway It's really not a big deal. I'm just going to make it LARGER next time so that I won't hear any complaints about the font size. That font size is actually used for support bars like these:
*google search*


Though It maybe the color of the font made it hard to read.
And About a sword popping out of Vance' Head... Well he was kinda raising it up high and let it ignite.
And I Really do apologize for my bad grammars. You really can't find anyone who is available anytime for proof reading and I'm working by myself (DreamCore Staff left Me, Speaking no one seems to be interested in making this project. So yeah I'm all alone). But to end all the havoc about that thing, I'll make the font LARGER next time.
I really do appreciate the critiques you guys are giving me :) Thank you very much for subscribing :D
*google search*


Though It maybe the color of the font made it hard to read.
And About a sword popping out of Vance' Head... Well he was kinda raising it up high and let it ignite.
And I Really do apologize for my bad grammars. You really can't find anyone who is available anytime for proof reading and I'm working by myself (DreamCore Staff left Me, Speaking no one seems to be interested in making this project. So yeah I'm all alone). But to end all the havoc about that thing, I'll make the font LARGER next time.
I really do appreciate the critiques you guys are giving me :) Thank you very much for subscribing :D
Screenshot001.jpg
Thanks for the comments guys, Glad you're liking it now, About double strafe yup the idea is from Ragnarok but since this is kinda related due to having "Valkyries" and norse influence here. Though about Judia, I never really have any idea about her being existed in Ragnarok xD. I'll be fixing that Thick border on the character's portraits soon. and Yes, Cerina has that kind of attitude (tsundere) but not all the time, she's a helpful girl.














