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VS_Teaser_Banner_September_2011.png

Hopefully This Coming Fall, I could release a Demo Game of VS for you Guys ;) I must keep working hard and harder :D

Fog_Bridge_Cliff_Map_Setup.jpg

author=InfectionFiles
I think this would look really awesome without the green grass.
Kinda too bright in my opinion, but keep it if it's consistent and what you want, though.

Looks great as is anyways. :D

Thanks... I Decided on keeping it though :D

author=Ghost
Reduce the size of "New Story". I'm sure you'll be adding more options like Continue, Options, Extras, etc.

I personally like what you've done with this project. Looks cool and has nice production values...

However, I think you should find a spriter if you don't want to do sprites yourself. Normally I wouldn't suggest this but the maps are being hindered by VX sprites. You have beautiful maps, subtle overlays (rarity in XP/VX), and general atmosphere. The generic sprites do not contribute to this at all.

Most of the people I linked (yes I linked your project) have the same views. I think you should opt for slightly taller/unique sprites as you've already left the realm of the general use of VX rtp.

About the title It was in one of my videos description that that title screen is not yet finished and I don't bother on making it yet(I can always go and make it anytime anyway so first things first not the priority at the moment.)
About the sprites... Kaduki sprites are just "Placeholder" if you see the concepts of the arts you'll notice they are so far different from what you see in the videos and screenshots. so the final product will most likely be original and something new to you people :P I already have a template of the sprite
as seen here: http://www.rpgmakervx.net/index.php?showtopic=43387

Fog_Bridge_Cliff_Map_Setup.jpg

A Video with a moving Fog Effect:

VancePentasConcept.png

Not Penta, Imizael Drew this along with Judia... Great Artist :D

ItemScene_Design.jpg

author=alterego
Hey, awesome! Is refreshing to see games like this one with custom scripts for everything... however, this particular menu feels a bit too empty, there is a lot of free space on the screen all the time and- I don't know, I feel it looks a bit disproportionated rather than just simplistic and elegant... <_>


Thanks :) though looks like someone doesn't have the time to read the description on the youtube page xD so here it is:
author=Hanzo Kimura
An Early Version of Inventory System Designed for my Game: Valkyrie Stories: Escallion Rising
Groupings the type of Items which is already Included in KGC Script
Added a Tweak of Animation here and there.
This script is not 100% Complete yet considering the Character Status Window is not displayed and has not been designed yet.
though I want to try it and share it to you guys. Tell me what you think :)

ItemScene_Design.jpg

ItemScene_Design.jpg

author=hanzokimura
Hmm if Loot is already plural then I guess I'll fix that. English is not my first language also btw :)
Got that thanks ;)

ItemScene_Design.jpg

Yes there will be :) Dictionary Books(Monster/Skills/Items) Map Tools(Mining Tools, Fishing Tools etc.) and some other that might be also implemented. Hmm if Loot is already plural then I guess I'll fix that. English is not my first language also btw :)

Valkyrie Stories - Escallion Rising

author=Rolandknight
How long have you been making this now?
Almost a Year now... But i stopped working last december 2010 till last april... I just got my hand back on working now xD

author=HNeko
Awesome looking game. Subbed and subbed.
Thanks for subbing ;)

JudiaConcept.png

Yeah almost similar to yours xD