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Title Script Disable Code?
hey guys is there anyone that could tell me how to disable the title script after its used at the beginning?
heres the script
#==============================================================================
# Vixotic_Map Story_Title <VX>
#------------------------------------------------------------------------------
# Version 1
# by Vixotic
# Exclusive Script for http://rpgmakervx.net/
#==============================================================================
module VIX
#-----------------------
# Map Story Location
#----------------------
MAP_ID = 160
MAP_X = 7
MAP_Y = 8
MEMBERS = # Members when Map Story Start.
# is No Member. is Members ID 1-2-3 from Database
#--------------------------
# Title Window Properties
#-------------------------
TITLE_WINDOW_SKIN = "Window" # Get Windowskin File from System Folder
TITLE_WINDOW_X = 355
TITLE_WINDOW_Y = 170
TITLE_WINDOW_WIDTH = 172
TITLE_WINDOW_OPACITY = 200 # 0 to 255
end
class Scene_Title < Scene_Base
def vix_title_window_setup
$title_window.windowskin = Cache.system(VIX::TITLE_WINDOW_SKIN)
$title_window.x = VIX::TITLE_WINDOW_X
$title_window.y = VIX::TITLE_WINDOW_Y
$title_window.width = VIX::TITLE_WINDOW_WIDTH
$title_window.opacity = VIX::TITLE_WINDOW_OPACITY
end
def start
super
load_database
create_game_objects
if $title_on == true
$title_on = false
command_new_game
else
$game_party.vix_setup_starting_member(VIX::MEMBERS)
$game_map.setup(VIX::MAP_ID)
$game_player.moveto(VIX::MAP_X,VIX::MAP_Y)
$game_player.refresh
$game_map.titlewin = 1
$scene = Scene_Map.new
$title_window = Window_Command.new(172, )
vix_title_window_setup
$game_map.autoplay
end
end
def command_new_game
confirm_player_location
$game_party.setup_starting_members
$game_map.setup($data_system.start_map_id)
$game_player.moveto($data_system.start_x, $data_system.start_y)
$game_player.refresh
$scene = Scene_Map.new
RPG::BGM.fade(1500)
close_command_window
Graphics.fadeout(60)
Graphics.wait(40)
Graphics.frame_count = 0
RPG::BGM.stop
$game_map.autoplay
end
def post_start
end
def terminate
end
def update
end
def pre_terminate
end
def perform_transition
end
def close_command_window
end
def perform_transition
end
end
class Game_Map
attr_accessor :titlewin
alias vix_map_update update
def update
vix_map_update
$title_window.visible = true if not $title_window.disposed? and $title_window.visible == false and @titlewin != 2
if @titlewin == 1
$title_window.update
if Input.trigger?(Input::C) and not $game_message.visible
case $title_window.index
when 0 # New Game
Sound.play_decision
Graphics.fadeout(30)
$title_window.dispose unless $title_window.disposed?
@titlewin = 2
$title_on = true
$scene = Scene_Title.new
when 1 # Continue
Sound.play_decision
$scene = Scene_File.new(false, false, true)
when 2 # Shutdown
Sound.play_decision
$title_window.dispose unless $title_window.disposed?
@titlewin = 2
RPG::BGM.fade(800)
RPG::BGS.fade(800)
RPG::ME.fade(800)
$scene = nil
end
end
end
end
end
class Scene_Map
alias vix_map_terminate terminate
def terminate
if $scene.is_a?(Scene_Battle)
$title_window.visible = false unless $title_window.disposed?
end
vix_map_terminate
end
end
class Scene_File < Scene_Base
alias vix_read_data read_save_data
def read_save_data(file)
vix_read_data(file)
$game_map.titlewin = 2
$title_window.dispose unless $title_window.disposed?
end
end
class Game_Party
def vix_setup_starting_member(charalist)
@actors = charalist
end
end
please guys if you can help it would be amazing and you will be credited in game :D
lee and ed
heres the script
#==============================================================================
# Vixotic_Map Story_Title <VX>
#------------------------------------------------------------------------------
# Version 1
# by Vixotic
# Exclusive Script for http://rpgmakervx.net/
#==============================================================================
module VIX
#-----------------------
# Map Story Location
#----------------------
MAP_ID = 160
MAP_X = 7
MAP_Y = 8
MEMBERS = # Members when Map Story Start.
# is No Member. is Members ID 1-2-3 from Database
#--------------------------
# Title Window Properties
#-------------------------
TITLE_WINDOW_SKIN = "Window" # Get Windowskin File from System Folder
TITLE_WINDOW_X = 355
TITLE_WINDOW_Y = 170
TITLE_WINDOW_WIDTH = 172
TITLE_WINDOW_OPACITY = 200 # 0 to 255
end
class Scene_Title < Scene_Base
def vix_title_window_setup
$title_window.windowskin = Cache.system(VIX::TITLE_WINDOW_SKIN)
$title_window.x = VIX::TITLE_WINDOW_X
$title_window.y = VIX::TITLE_WINDOW_Y
$title_window.width = VIX::TITLE_WINDOW_WIDTH
$title_window.opacity = VIX::TITLE_WINDOW_OPACITY
end
def start
super
load_database
create_game_objects
if $title_on == true
$title_on = false
command_new_game
else
$game_party.vix_setup_starting_member(VIX::MEMBERS)
$game_map.setup(VIX::MAP_ID)
$game_player.moveto(VIX::MAP_X,VIX::MAP_Y)
$game_player.refresh
$game_map.titlewin = 1
$scene = Scene_Map.new
$title_window = Window_Command.new(172, )
vix_title_window_setup
$game_map.autoplay
end
end
def command_new_game
confirm_player_location
$game_party.setup_starting_members
$game_map.setup($data_system.start_map_id)
$game_player.moveto($data_system.start_x, $data_system.start_y)
$game_player.refresh
$scene = Scene_Map.new
RPG::BGM.fade(1500)
close_command_window
Graphics.fadeout(60)
Graphics.wait(40)
Graphics.frame_count = 0
RPG::BGM.stop
$game_map.autoplay
end
def post_start
end
def terminate
end
def update
end
def pre_terminate
end
def perform_transition
end
def close_command_window
end
def perform_transition
end
end
class Game_Map
attr_accessor :titlewin
alias vix_map_update update
def update
vix_map_update
$title_window.visible = true if not $title_window.disposed? and $title_window.visible == false and @titlewin != 2
if @titlewin == 1
$title_window.update
if Input.trigger?(Input::C) and not $game_message.visible
case $title_window.index
when 0 # New Game
Sound.play_decision
Graphics.fadeout(30)
$title_window.dispose unless $title_window.disposed?
@titlewin = 2
$title_on = true
$scene = Scene_Title.new
when 1 # Continue
Sound.play_decision
$scene = Scene_File.new(false, false, true)
when 2 # Shutdown
Sound.play_decision
$title_window.dispose unless $title_window.disposed?
@titlewin = 2
RPG::BGM.fade(800)
RPG::BGS.fade(800)
RPG::ME.fade(800)
$scene = nil
end
end
end
end
end
class Scene_Map
alias vix_map_terminate terminate
def terminate
if $scene.is_a?(Scene_Battle)
$title_window.visible = false unless $title_window.disposed?
end
vix_map_terminate
end
end
class Scene_File < Scene_Base
alias vix_read_data read_save_data
def read_save_data(file)
vix_read_data(file)
$game_map.titlewin = 2
$title_window.dispose unless $title_window.disposed?
end
end
class Game_Party
def vix_setup_starting_member(charalist)
@actors = charalist
end
end
please guys if you can help it would be amazing and you will be credited in game :D
lee and ed
Setting up a new Event
24 Hour RPG Competition
Hey guys, we here at Everbreakers have been thinking of setting up a monthly event were you guys are given 24 hours to create a short RPG. You can use as many scripts as you like. Each 24 hour game event will have one specification that you’ll have to abide by. For example, one could be that the genre is sci-fi, or that one of the key characters is... a fish. We won’t be announcing these final spec detail s until 10 minutes before that particular competition has started.
You will be given 24 hours to create your game and an hour after to send it to us.
Once that hour is up we will not take any more games so be aware that you will have to get it in on time, once we have compiled your games they will be sent to are 3 game tester who will play them and mark them out of 5 they will write a 1 minute game review and this will be posted on our web site.
We are hoping to have all the games played and reviewed in 2 weeks and the winner will then be announced.
Let me know if your Interested please :D
Lee and Edgar
Hey guys, we here at Everbreakers have been thinking of setting up a monthly event were you guys are given 24 hours to create a short RPG. You can use as many scripts as you like. Each 24 hour game event will have one specification that you’ll have to abide by. For example, one could be that the genre is sci-fi, or that one of the key characters is... a fish. We won’t be announcing these final spec detail s until 10 minutes before that particular competition has started.
You will be given 24 hours to create your game and an hour after to send it to us.
Once that hour is up we will not take any more games so be aware that you will have to get it in on time, once we have compiled your games they will be sent to are 3 game tester who will play them and mark them out of 5 they will write a 1 minute game review and this will be posted on our web site.
We are hoping to have all the games played and reviewed in 2 weeks and the winner will then be announced.
Let me know if your Interested please :D
Lee and Edgar
Voice Actors Required
Hey guys at the moment we are looking for 3 voice actors for are game Dark Matter
judgeing and deciding on who will take each part will be done by the following people.
Edgar Dunkan - Writer
Lee (Kain) Janes - Director
Jamie Parker - Producer
please look through the links below to view the characters
Dark Matter is a futuristic RPG, Those who volunteer will have their name on the credits.
the 3 charcters are 3 of the main character in the game so sucsesful voice actors will have to be aware that there will be alot of work involved.
dark matter starts with the protagonist waking with a crashed space ship in the back ground he remembers nothing at all.
on the floor is Leone she is the Vice - Warden she starts to shout at the protagonist when Cyrril War the Head Warden turns up and blames both Leone and the protagonist for crashing the prison ship which lays in ruin in the background.
These 3 charcters are the 3 we need voice actors for.

This is the protagonist through the game he is given alot of options meaning alot of work for anyone that would like to be his voice in with his lines is a short options speech.
PROTAGONIST
Just as well Cyrril never escaped.
He would have brought all of his
cult lackeys in there with him.
PROTAGONIST
“Void Stuff”? Whoever came up with
that name was probably as lazy as
those Nexus townsfolk.
PROTAGONIST
(NEUTRAL)
I feel like my head’s been
pummelled by a sledgehammer.
PROTAGONIST
(BAD)
Thanks for taking you sweet time.
PROTAGONIST
(GOOD)
I feel like someone’s used an
Effron Pistol on my head.

This is Leone as i said before she is the vice Warden who is framed and is forced to work with the PROTAGONIST in order to survive. Through the game she become very emotional and her Character Deepens alot.
LIONE
From what I understand, Foltix’s
hands are stained in the blood of
Roke’s entire homeland. Never let a
criminal escape.
LIONE
How dare you! I’ll show you who
will be the dead weight if we team
up. Hmph!
LIONE
So you’re going to teach us how to
use the Hudokai against this “Cult
of Kai”?

And last but not least we have Cyrril War the Warden he is a bad guy he is also a recurring character through the game and plays i big part in the story.
CYRRIL
We all, at the cult, have differing
reasons. Mine is to simply rule the
law, to shape it to my whim and
watch the universe controlled by
how I want it controlled.
CYRRIL
Now, knowing that Hudokai is forged
in the void, deep within the Nexus
crust and briefly uncovered by the
prison ship, I will escape this
place and provide the cult with
Hudokai delights.
so there you go guys if you think your up to the job then let me know as soon as possible.
if you wish to do a voice then record yourself doing the lines and send them to me at
leejanes123@googlemail.com
LEE and ED
judgeing and deciding on who will take each part will be done by the following people.
Edgar Dunkan - Writer
Lee (Kain) Janes - Director
Jamie Parker - Producer
please look through the links below to view the characters
Dark Matter is a futuristic RPG, Those who volunteer will have their name on the credits.
the 3 charcters are 3 of the main character in the game so sucsesful voice actors will have to be aware that there will be alot of work involved.
dark matter starts with the protagonist waking with a crashed space ship in the back ground he remembers nothing at all.
on the floor is Leone she is the Vice - Warden she starts to shout at the protagonist when Cyrril War the Head Warden turns up and blames both Leone and the protagonist for crashing the prison ship which lays in ruin in the background.
These 3 charcters are the 3 we need voice actors for.

This is the protagonist through the game he is given alot of options meaning alot of work for anyone that would like to be his voice in with his lines is a short options speech.
PROTAGONIST
Just as well Cyrril never escaped.
He would have brought all of his
cult lackeys in there with him.
PROTAGONIST
“Void Stuff”? Whoever came up with
that name was probably as lazy as
those Nexus townsfolk.
PROTAGONIST
(NEUTRAL)
I feel like my head’s been
pummelled by a sledgehammer.
PROTAGONIST
(BAD)
Thanks for taking you sweet time.
PROTAGONIST
(GOOD)
I feel like someone’s used an
Effron Pistol on my head.

This is Leone as i said before she is the vice Warden who is framed and is forced to work with the PROTAGONIST in order to survive. Through the game she become very emotional and her Character Deepens alot.
LIONE
From what I understand, Foltix’s
hands are stained in the blood of
Roke’s entire homeland. Never let a
criminal escape.
LIONE
How dare you! I’ll show you who
will be the dead weight if we team
up. Hmph!
LIONE
So you’re going to teach us how to
use the Hudokai against this “Cult
of Kai”?

And last but not least we have Cyrril War the Warden he is a bad guy he is also a recurring character through the game and plays i big part in the story.
CYRRIL
We all, at the cult, have differing
reasons. Mine is to simply rule the
law, to shape it to my whim and
watch the universe controlled by
how I want it controlled.
CYRRIL
Now, knowing that Hudokai is forged
in the void, deep within the Nexus
crust and briefly uncovered by the
prison ship, I will escape this
place and provide the cult with
Hudokai delights.
so there you go guys if you think your up to the job then let me know as soon as possible.
if you wish to do a voice then record yourself doing the lines and send them to me at
leejanes123@googlemail.com
LEE and ED
Game Approval??
hey guys could some one tell me why my game page still hasnt been approved?
http://rpgmaker.net/games/3803/
thanks alot
http://rpgmaker.net/games/3803/
thanks alot
Hey People
Hi people we came across the site while looking up RPG Maker VX scripts
im Lee and my partner in crime is Edgar we are working on a game called Dark Matter we will be posting small bits up on here as well producers videos on youtube.
FACEBOOK PAGE
http://www.facebook.com/groups/223064367774999/
Kainbandesi Youtube account
http://www.youtube.com/user/kainbandesi?feature=mhee#p/a/u/0/L5C7bCrAu8E
ask if if have any questions :)
Lee and Ed
im Lee and my partner in crime is Edgar we are working on a game called Dark Matter we will be posting small bits up on here as well producers videos on youtube.
FACEBOOK PAGE
http://www.facebook.com/groups/223064367774999/
Kainbandesi Youtube account
http://www.youtube.com/user/kainbandesi?feature=mhee#p/a/u/0/L5C7bCrAu8E
ask if if have any questions :)
Lee and Ed
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