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Earfbound

author=Strangeluv
(or maybe I am wrong to consider the first couple of days of a game's release to be one of its peak selling periods?)
Personally, I think it doesn't work like that. What you say is true if the game is awaited and already has a fan base, and is impatient to check your newest demo.

However, for non-blockbuster (yet) project, no one knows your project (or don't pay attention) and the rise to fame is a slow path. 50% of advertising, 30% of good review and feedback, 20% of luck. And it is only when the project breaks through the mass of the average project, that you get most of your download.

Aside having a good game, those things help :
* being reviewed in forums
* being reviewed in RPG making websites, in their front page.
* being reviewed by other makers (like Let's try)
* win an award in a making competition
* putting videos that are VERY impressive and leave a deep impression

To me, it is all about exposure, patience, and good feedback. I insist on feedback, because people are heavily influenced by what others say.
The only thing I can think of is doing advertisement in every forum you can. Basically, the more people see your project, the more chance you have to get some followers. Try also to hit more generalist gaming forums, outside the rpg making sphere. Players outside the rpg making scene have a quite different taste and they might like it. Slowly build exposure. And at some point, because a lot of people will be talking about your game. And the more people are talking about your game, the more other people will be curious to see it. if you manage to impress people well, download will skyrock.


I saw the review of Creation (see, if I didn't watch his review, I wouldn't have looked at your game), and your game is quite good. As I'm French (just like Creation), I confirm that the community in Oniromancie (biggest French forum) is a big sucker for original rm2k3 games. While you should focus on English-speaking forums where you will get most of your fanbase, it doesn't hurt to start doing some advertisement abroad because it is still "more players".

My 2 cents. Many things have already been said anyway

Revised translation 2c1 + Looking for proofreader

Salut :)

J'étais actif mais discret avant 2009 sur Oniro entre autre. J'ai un peu disparu du making et des forums depuis... Je suis aussi l'auteur de Pokemon Script Project (2008), un framework sous RMXP pour creer des jeux Pokemons.

C'est justement en browsant le topic d'Ark of Gladoria sur Oniro que je suis tombé sur RMN ;) ! Bravo a toi aussi pour avoir porté un gros projet comme Gladoria ici !
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