KYLEBSTIFF'S PROFILE

Kyle B. Stiff was influenced by the 80s. The bright glow of simple, iconic video games, the inorganic, DMT-flavored vibe of electronic music, a glowing futureworld always on the brink of violent collapse, and movies and cartoons that were over the top and unashamedly brutal.

He came of age during the demented "Satanic Panic," when being a creative nerd who liked Dungeons and Dragons and heavy metal music could get you thrown into a do-gooder's torture chamber. He came through that ridiculous era leery of "squares" - people unconsciously driven to turn the world into an efficient, gray, lifeless, joyless control-grid. To Kyle B. Stiff, the world is a wild, beautiful, terrifying place beyond anyone's control.

He is busy writing the epic Demonworld series, a post-apocalyptic hero's journey, and Heavy Metal Thunder, a gamebook series at the forefront of branching narrative stories.

He can be found here and here and here:

primeentertainer@gmail.com
www.kylebstiff.wordpress.com
@KyleBStiff

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[RMVX ACE] How do I make random numbers truly random?

Well everybody, now I think I may have had a strange run of weird luck (if you know what I mean). I had seventeen different things that could happen, but the same thing happened twice in a row, so I assumed something wonky was going on. Jeez, guess I was being a drama queen, sorry! But Skie Fortress that's not a bad idea, thanks for the suggestion!

[RMVX ACE] How do I make random numbers truly random?

Hey all, I'm sure this is a basic question, but I couldn't find where it had already been answered in the forums. I need to be able to generate random numbers in RPG Maker VX Ace, and I need them to be different every time.

For example, you encounter an event and it gives you a random monster encounter, or item, or powerup, based on a random number between one and ten. But computers are notoriously bad at not generating the same "random" number every time. How can I make it so that on one playthrough the game generates a 3, then a 7, then a 4, rather than a 5 every single time?

Thanks for any help!

Would like some help calling up certain portraits in RMVX ACE!

Understood! Sounds like the forum I need to be in anyway.

Would like some help calling up certain portraits in RMVX ACE!

Maybe in ten years I'll have a game for you to play.

Would like some help calling up certain portraits in RMVX ACE!

Ohhhhh snap, that's it LightningLord2! Actually kory_toombs you nailed it first, but I was too freakin' dense to understand it at the time. I mean I'm sure everybody's solutions would have worked, but having a placeholder file and then switching it out later, that's a solution that I can wrap my head around. I don't have a lot of head to wrap around... lacking brains, I have to wing it with guts.

Thanks for letting me use your brains, you all!

Would like some help calling up certain portraits in RMVX ACE!

Woah woah! I think you guys were thinking I wanted to know how to put big character portraits into a conversation. While trying to solve my own dilemma, that topic came up a lot, so I can understand the confusion. Who wouldn't want to use big portraits?!

But no, my problem is stranger and perhaps far more dumb. Sorry if it already seems like I'm wasting everyone's time. But let me try to explain...

What I want to do is temporarily use some standard RTP portraits for my characters so I can go ahead and work on the game rather than get mired in graphics stuff. But instead of having to go through and remove all of my old portraits and insert new ones later (which is a perfect recipe for leaving old out-of-place portraits littered all over the game), I was hoping there was a way to make text boxes refer not to particular portraits, but rather to portraits associated with characters (which are of course in the "database"). That way I could switch ALL portraits later on simply by changing them in the characters section of the database rather than having to pore over thousands of events...

Is this impossible? Maybe I need to finalize portraits before starting out??? Please, guys, say it ain't so.

Again, any help is very much appreciated! Heck I appreciate all you've done already!

Would like some help calling up certain portraits in RMVX ACE!

Hey everyone, thanks in advance for any help given!

Here's my problem. I have conversations with standard character portraits, but I would like it if there was a way to tell the game something like, "At this point, please place HERO 5's portrait in the conversation... now place ENEMY 3... now place HERO 5 again..."

That way, if I change which portraits go with which character later on (which I most likely will), I won't have to go through every line of code in order to do so. I hope there's a way to do this without scripting, as I'm more of an artsy guy than a code monkey.

Play magazine interviews Luke Wacholtz of "The Way"

You're right, Blindmind - I think it's very important to shed light on the rpg making community. Not all things that are in the darkness deserve to be there.

And ShadowBlade, thanks for the congrats! It definitely wasn't easy to get to Lun. His island fortress is patrolled by what he calls his "valkyries"... basically psychotic chicks armed with AK's and .50 cal sniper rifles. And they are not polite.

I'm kidding! Lun's an intensely thoughtful person. He doesn't like to make careless statements. And he doesn't live on an island fortress.

- Kyle B. Stiff

www.playmagazine.com
The Lun Calsari/Luke Wacholtz interview: http://www.playmagazine.com/?fuseaction=SiteMain.Content&contentid=1708

Play magazine interviews Luke Wacholtz of "The Way"

Hey everyone! I just interviewed the man behind "The Way"... Luke Wacholtz, aka Lun Calsari! I tried to shed some light on this badass habit of rpg making.

You can check out the interview at www.playmagazine.com

or jump straight to the interview at...

http://www.playmagazine.com/index.php?fuseaction=SiteMain.Content&contentid=1708&page=1

Hope you guys enjoy!

- Kyle B. Stiff

Wild Kings cultural explosion set to destroy 2009 and replace it with explosion sound effects!

THE CASE AGAINST KYLE B. STIFF

Don't we like it when games are different?

Don't we get all worked up when the big big companies regurgitate the same tired-ass themes and make incredible bank off us?

We've got the tools of production in our hands right here - doesn't it seem a little strange when we hold back and don't go all-out full-on crazytime? "I like the promotional devotional, but it turns me off playing the game!" I think you're on to something... on to THE POWER OF TRADITION!!!!!!!!!!



Tradition ain't to be lol'd at. Tradition is where it's at! Sure we're a community that digs fantasy worlds where heroes live by ideals that differ from the majority, and have the balls to stand up to tyranny, but only so long as it occurs within the awesome confines of tradition!



Tradition rocks, doin things different suxx - you better get your ass in line Kyle B. Stiff cause you JUST DON'T GET IT!



Then there are the charges that his graphics is crap. These is heavy charges, especially when anyone with any sense knows that graphics is the full measure of a game. In his own whining, simpering defense, Kyle B. Stiff would like to say that since this is a homegrown game-making community, then all would do well to take note that there is not a single game on here that can graphically hold a candle to Madden 2010 or any other game on the Xbox or PS3, and his voice cracks with womanish weakness when he also adds that aren't these games about imaginationalizing and fantasmalisms rather than supersweet graphics? Ha. The court laughs, for the rating of the graphics of his argument are a mere 1.5 out of 10 stars.

A moderator is wondering aloud whether Kyle B. Stiff should be locked out. Well I say yea, he should! Just as it is morally right for high school jocks to push around D&D-playin computer-lovin geeks, so it is a good and right thing, a moral imperative, for any outsider to have his balls mashed in! Let us wield the mighty Power Stick!!!

Later,

Power Stick Enthusiast 666

ps. Judge Kyle B. Stiff by downloading Wild Kings (http://www.rpgmaker.net/games/1048/) and really get STEAMED!!! (Now conveniently available for the RPG Maker 2003 entertainment system.)