KYLEBSTIFF'S PROFILE

Kyle B. Stiff was influenced by the 80s. The bright glow of simple, iconic video games, the inorganic, DMT-flavored vibe of electronic music, a glowing futureworld always on the brink of violent collapse, and movies and cartoons that were over the top and unashamedly brutal.

He came of age during the demented "Satanic Panic," when being a creative nerd who liked Dungeons and Dragons and heavy metal music could get you thrown into a do-gooder's torture chamber. He came through that ridiculous era leery of "squares" - people unconsciously driven to turn the world into an efficient, gray, lifeless, joyless control-grid. To Kyle B. Stiff, the world is a wild, beautiful, terrifying place beyond anyone's control.

He is busy writing the epic Demonworld series, a post-apocalyptic hero's journey, and Heavy Metal Thunder, a gamebook series at the forefront of branching narrative stories.

He can be found here and here and here:

primeentertainer@gmail.com
www.kylebstiff.wordpress.com
@KyleBStiff

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Every project needs a WRITER. Am I the one for your project?

Lol, yes! It's true: There are only shallow graves on the internet. Nothing can be buried so deep that it can't be found in five seconds. That ridiculous thing isn't completely horrible, but it's hamstrung by sophomoric humor... ugh, I'm ashamed to even think about it! HELL is much better! You'll laugh, you'll cry, you won't feel like you wasted an afternoon...

Every project needs a WRITER. Am I the one for your project?

Hello everybody! Well, I consider myself a newbie here. Years ago I was desperately trying to get people to play a RM2k3 game that I'd made. But I haven't made anything with RPG Maker in years, until I made a little demo with VX Ace. It's been a lot of fun, but it's also disheartening because I know that I would never be able to complete a project without help. I'm probably older than most people on here, so I need to play to my strengths (writing) rather than try to learn new tricks that'll just take time away from paying bills.

I just want to make new things with people who are devoted to making beautiful things!

Every project needs a WRITER. Am I the one for your project?

Every game developer knows you need a real artist for your visuals, a real musician for your music, and real coders for coding, but when it comes to writing, well... anyone can wing it, right? Isn't writing just taking elements from other stories, mashing them together, then looking for misspellings before you close up shop?

Of course it isn't!

The point is, I'm a writer, and I'd love to work on someone's project. I'll work for free as long as the project doesn't take over my life. Small projects, big projects - it doesn't matter to me, as long as the team is devoted to bringing the project to completion.

As for my resume, you can see some of my work (with descriptions and reviews) on my Amazon author page, and I've got a lot of strange stuff at my blog. I have two gamebooks available for download on iTunes and the Google app store. For a better idea about my involvement with RPG Maker, I have a short demo for a game called HELL available for download here. (It's not available for download at RPGMaker dot net because they said my maps were crap, which is probably true.)

Thanks for listening. Let's get to work!

Looking for energetic writers

Are you still putting a team together for this game?

I'm a writer and I've always wanted to be involved in game creation.

There are examples of my work on my Amazon author page and my blog.

What sort of assets do you have right now? You didn't give up on your project, did you?!?

[RM2K3] Looking for a writer

Hey, every project needs a writer. Artists for visual art, musicians for music, and writers for plot and dialogue. Don't try to just fuggle your way through it without a writer! If yours still needs one, keep trying!

[RMVX ACE] How to make NPCs (events) stand still during events?

Aaaaah I've got it! It's easy, I was overthinking it. Any time a big-deal event is going on, I'll turn a switch on, and I'll reuse the same switch for any big-deal event, and turn it off at the end. I'll make the same conditional branch switch-check in every monster, that way I can still cut-and-paste monsters without tweaking each one individually.

Thanks Marrend! I think I thought it was a big deal because I would have to make individual switches for each event. That's silly! For some reason I do that all the time; assume something hugely complicated is going on, when it's not.

[RMVX ACE] How to make NPCs (events) stand still during events?

Hey karins_soulkeeper, I think I already have your script running! It's great, thanks! Unfortunately I've got a lot of long events going on, and any time there's no dialogue, that's when every random monster tries to photo-bomb the scene and ruin everything. Still, your script's a treat, and I'm grateful for it!

You know Marrend, as crazy as it sounds, I think you're right. I've got things set up so that it's easy to place random monsters in my game. I can copy one and put it anywhere, and with common events and switches the monster will see where it is, what sort of group is appropriate, and go from there. But now I'll have to go into each monster and put some checks for switches that have to do with each individual map. It's a pain, but you're right, I can't think of an easier solution.

The thing is, this is kind of like the need for karins_soulkeeper's script. I don't really understand why the default is the way it is. Seems like it made more sense in RM2K3, where when an event was happening (or just dialogue), everything else going on would chill out until the thing was over. I don't know if I've ever played a video game where things could happen in the background and ruin a scene. Seems like you should have to go out of your way and do some fancy eventing/scripting if you wanted things to happen at the same time!

Well, I guess I was just moanin' and complainin' at the end. Sorry! Thanks for the help, you two!

[RMVX ACE] How to make NPCs (events) stand still during events?

I've got a good amount of experience with RM2K3, but my mind was blown recently to find a big difference between RM VX Ace and my old stand-by! So I have monsters wandering around, and when they touch the player, it initiates combat. I'm not a big fan of random encounters. But when the player initiates more complicated events, like large groups of people interacting or whatever, my monster-events are still wandering up to the player and desperately trying to touch him! Fortunately combat isn't initiated in the middle of whatever drama is going on, however, it's still really distracting to have monsters gyrating and panting all over the player. Just imagine Cloud confronting Sephiroth inside that lab or whatever it was, and the whole time there's a bunch of slimes and chocobos frantically dry-humping Cloud's leg. Total distraction!

So, how do I make everything outside of a particular event just freeze and chill out for a minute? It's weird because that was the default in 2K3.

[RMVX ACE] Slowing down battles!

Oh, okay. So what you put between Materials and Main will always take precedence, then?

[RMVX ACE] Slowing down battles!

Hot damn Marrend, that's a cool find! Now, this might sound really stupid, but I think in the back of my mind I was assuming that it's not possible to edit the scripts that come with VX Ace, and the only way to do it was to write or download an entirely new script. If I'm wrong - and it's looking like I was - then I can't wait to get home and play around with this!
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