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The Crawling Impossibilities

The aesthetic is interesting. I think the intent is for the game to feel slow-paced, surreal and absurd but I think it went too heavy on the slooooow-pacing for my taste. The controls really drag and some rooms or hallways long enough that I just didn't find myself motivated to explore because of this. I think it is odd, brief and intriguing enough to warrant playing at least once though.
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