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Dragon Slayer
Well, rather than a sequel, if I did revisit this particular story and world I would expand on the game that you will be playing. However, given how long it took to make this (not in man-hours, but the time it took from the day I decided to work on it to the day I completed it), it would be a very serious project. Particularly because I would want to make it a full-fledged custom project (new tilesets, charsets, battle system, etc.), instead of the RTP-based game it is now. I'll expand a bit more on what I just said after the download goes up.
Dragon Slayer
I put the two files (medieval town and interior) I have in my locker. Unfortunately I couldn't find the world map tileset he made on my computer.
And thank you for the review offer. I hope it's an enjoyable ten minutes of play for you.
And thank you for the review offer. I hope it's an enjoyable ten minutes of play for you.
Dragon Slayer
I downloaded the tileset a while back, probably six months ago. I had to register to download them from RPG Palace, but that was under the old design for the website. I'm not sure how far along they are in this migration move to Drupal, maybe a few bugs are still left to work out? The navigation is definitely a step backwards from their old site.
Dragon Slayer
I probably just missed something, but yes, the game (well, like I said in the body, it's quite short, so I don't know if "game" fits) is already complete. I just couldn't find where to submit the download while the project was still pending approval from the moderators.
EDIT: Download files (RXMP compressed and WinRAR formats) have been submitted, pending approval.
EDIT: Download files (RXMP compressed and WinRAR formats) have been submitted, pending approval.
ScreenInterior2.png
The reason for the location is because of how I designed the Inn - each room is on a corner, so each room you enter will be located (screenwise) in that quadrant. The room you're looking at now is the SE one.
EDIT: Basically, while looking at a static screenshot does make the room look out of place, when you make the transition between maps in-game, it's more jarring to go from entering a room on the far right/left of the screen to being in the middle of the screen once the transition is complete.
EDIT: Basically, while looking at a static screenshot does make the room look out of place, when you make the transition between maps in-game, it's more jarring to go from entering a room on the far right/left of the screen to being in the middle of the screen once the transition is complete.













