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Sorry I don't have the time anymore

Sideview: Turnbased or ATB?

Well, you said ATB is for the fast-thinking players. I simply noted that it isn't necessarily so. In Chrono Trigger you aren't incited to react fast, you are incited to combine your characters' turns (which is impossible in strictly turn-based systems).

Sideview: Turnbased or ATB?

author=eplipswich
Actually I believe CTB and ATB both have their uniqueness. While I like CTB better than ATB, ATB is unique in itself because ATB is for the fast-thinking players. That's the challenge for ATB. It's kinda what simulates real-life battling, because in real-life, you don't have all the time in the world to decide on a move. That's why in ATB, one gotta act fast.

ATB isn't necessarily fast. It's not a matter of slow battle system vs. fast battle system. FFIX had a slow ATB and FFX's CTB was one of the series' fastest battle systems for instance.

Anyway one thing that does distinguish ATB from CTB is that ATB allows for various levels of concurrent actions:

*In Chrono Trigger, you don't have much incentive to button-spam through the battles: on the contrary, when one character gets his or her turn, you're incited to wait for at least one other character to also get his or her turn, so you can use a combination attack.
*In FFX-2, you can attack an enemy while the enemy is attacking someone else, to disrupt his attack.
*In FFV and VI, you had a freaking two-player option to play the battles with a friend, with two command prompts at the same time.

A CTB system allows for none of these features. (I'm not saying that makes CTB a less interesting system; I'm just hightlighting a difference.)

Rip a tileset for me?

Tiled Map Editor will give you all the good tiles and remove the redundant ones:

http://www.mapeditor.org/

Town-Dungeon-Town(The ever exhausting formula)

Chrono Trigger also tried to break the formula by not restricting NPC interaction to the towns. Several of Chrono Trigger's dungeons had NPC interactions, whether it was with human NPCs or intelligent monsters. For example: the Cathedral, Guardia's Prison, Magus' Castle, the Future Sewers, etc.

They kind of dropped the ball at the end of the game though. The Black Omen is about as long as Magus' Castle in terms of gameplay, but it feels much more boring because all it offers is battles, whereas Magus' Castle had TONS of memorable NPCs to talk to (the fake humans, the undead slaves, Ozzie/Slash/Flea, etc.). At the entrance of Magus' Castle, Ozzie tells you you have to defeat the one hundred monsters in the castle to stand a chance against Magus. He isn't kidding; there are literally one hundred monsters in the castle (not counting respawns). And yet it doesn't feel like a grindfest.

Sideview: Turnbased or ATB?

author=Archeia_Nessiah
FF ATB or ATBs in general all look like some pointless waiting for actions. CTBs are better because the stronger the skills are, the more delay they add to your timer, the longer your turns take, etc. You can be incredibly creative with it.

Different skills having different delays is not a defining feature of CTB at all. Several ATB FFs including FF4 also had different delays for their skills.
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