NINJAMIDA'S PROFILE

Legends of an Otherworld
An RPG with a CTB battle system, similar in gameplay style to Final Fantasy X, with 30+ hours of gameplay and a high but fair level of difficulty.

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Legends of an Otherworld

author=Professor_Q
This game looks very interesting. I'll have to check this out, even if the "high difficulty" description scares me a little... ^_^ (I belong to the Chrono Cross school of RPG design, for better or worse!)


I don't know what you mean by "Chrono Cross school", unfortunately. I couldn't get into Chrono Cross enough to really know what it's like - I did love Chrono Trigger though.

But anyway, I hope you enjoy it!

Misao Nomination Thread: A Year-Round Celebration of Gams!

If a game isn't listed in the article of the respective month, does that mean it's not eligible? If so, can I ask what the eligibility criteria is (over and above the site's general eligibility criteria for submissions)?

I know release date is a factor; but the final version (minus any bugfix updates if needed; but they haven't been) was released bang on 1st January yet wasn't listed here. I realise it might not look nomination worthy at first glance, but for anyone who's actually played it to completion (or even half way) it should quickly become apparent it should be a good contender for difficulty-related categories.

LoaOMap001.png

Yeah, I know, the mapping is really bad. I had to cherry-pick the best maps in the game to pass the minimum mapping criteria for the site (and the mod approving it was fully aware I was doing that, though).

I had considered the idea of remaking this game with improved mapping / etc, but now I'm leaning more towards just making something entirely new, basing the gameplay (but not story, mapping, etc) off this game - since the gameplay (at least in battle) is the one thing this game definitely does right.

What should change?

I won't be using an RPG Maker for any future projects; I'm wanting to write my own code. However, due to that *this* project is RPG Maker (VX Ace), and that I intend to heavily draw from it gameplay-wise, I still think this is relevant here. :)

This game itself already is quite similar to FFX gameplay-wise (not identical though, so don't go in expecting an exact clone). If you can tolerate that the story, mapping etc is pretty poor quality, you'll probably enjoy this game's battles a lot, especially the bosses. :)

Legends of an Otherworld

Yeah, those kind of issues are definitely things I'll be revising. :)
Regarding the locked doors, thanks, I didn't really think about that. I'll be sure to take that into account. What's the usual preference - no doors at all (just walls)?

Legends of an Otherworld

author=sawworm
30 hours of gameplay? Well, played about 15 minutes and found myself at the inn. So far your mapping quality is below average, but you did events and tutorial quite nicely. The last teleport room before the inn is not fun though. You should reduce the encounter rate on the blocks, I got 1 encounter every step I took.

Gameplay spoiler re: high encounter rate in that room
You might have encountered an NPC on the previous screen saying "the red flash means danger". This is what you missed for that screen - when the screen flashes red, you'll get encounters (almost) every step. When it flashes green, you'll get no encounters at all. You've got to move after the green flash, and stop after the red one (unless you're not on the shiny blocks, in which case you won't get encounters no matter what).


Yeah, I know the mapping quality isn't very good. It was actually a big issue in getting the game accepted to this site - got by on a combination of picking the best maps the game had to offer, and the videos that focus on the battle gameplay which is the game's strong point. This is even more true near the start of the game, as my original reason for starting the game was "hey, I have neat ideas for custom FFX enemies, but there's no suitable hacking tools for it... I'll just create my own RPG Maker project with similar systems and shoehorn in some kind of plot and maps"; the story gets a bit better as the game goes on (although still not great) but the mapping only slightly improves IMO.

Appreciate the feedback anyway though. While I'm likely not updating this version any further except to fix bugs, as mentioned I do intend to do a full remake and I'll definitely be taking feedback into account for that. :)
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