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Basic Scripting Question(RM VX Ace)
The first one goes without any errors, but I only get outputs below 1(0.454539487, etc). For a minute I thought multiplying the number with 10 would solve it, but the numbers are completely random(getting inputs of 4 while 2 should be the max etc).
I don't fully understand why, since the algorithm behind it, is a standard algorithm(my basic knowledge of programming knows at least that much). But for some reason it looks like it's picking a number of max 1 for the ## variable. :S
But it seems memory serves you well, as for the second one is working exactly as I want!
Thanks a lot!
I think I can manage from here on to figure out some more of the variable issues I have :)
I don't fully understand why, since the algorithm behind it, is a standard algorithm(my basic knowledge of programming knows at least that much). But for some reason it looks like it's picking a number of max 1 for the ## variable. :S
But it seems memory serves you well, as for the second one is working exactly as I want!
Thanks a lot!
I think I can manage from here on to figure out some more of the variable issues I have :)
Why are there not many Rpg Maker games with FMV's ?
I have worked quite much with 3D software, in both modelling, animating, and can tell you, animating is never easy :P Even when we're talking about something like a meteor crashing from the sky into the ground.
Though, a 2D movie is pretty simple to do. Especially if you want it in the same style as the maker. Like this: http://www.youtube.com/watch?v=MexV1HJGmgM (3:55)
I guess After Effects makes these things really easy, especially if you know how vectors work(and if you don't, it's easy to learn)..
I guess that could be a common tool for most RPGmaker developers.
Though, a 2D movie is pretty simple to do. Especially if you want it in the same style as the maker. Like this: http://www.youtube.com/watch?v=MexV1HJGmgM (3:55)
I guess After Effects makes these things really easy, especially if you know how vectors work(and if you don't, it's easy to learn)..
I guess that could be a common tool for most RPGmaker developers.
Basic Scripting Question(RM VX Ace)
I believe it's a basic scripting question nevertheless.
This is the problem: I want a variable take a random number between 1 and Variable. The problem is, that the RPGMaker doesn't allow any random numbers between a number and another variable, or two variable. It only takes whole integers.
"Okay, no problem, I'll just see how it's done by scripting."
I tried to, really.
I kinda couldn't find a single decent tutorial about scripting variables. I found one, which made me a very sad boy: http://www.rpgmakervxace.net/topic/2910-scriptingwfz-variables/
Kinda thought about a workaround, involving RM preset settings only, but I'm more interested in a scripting solution: since I'll prolly be having more of those problems with the stuff I'm working on.
I think just a scripting solution to this problem would be enough, should be enough data for me, to figure out how to manually set variables through scripting. So if anyone could help me out here... Would be awesome!
This is the problem: I want a variable take a random number between 1 and Variable. The problem is, that the RPGMaker doesn't allow any random numbers between a number and another variable, or two variable. It only takes whole integers.
"Okay, no problem, I'll just see how it's done by scripting."
I tried to, really.
I kinda couldn't find a single decent tutorial about scripting variables. I found one, which made me a very sad boy: http://www.rpgmakervxace.net/topic/2910-scriptingwfz-variables/
Kinda thought about a workaround, involving RM preset settings only, but I'm more interested in a scripting solution: since I'll prolly be having more of those problems with the stuff I'm working on.
I think just a scripting solution to this problem would be enough, should be enough data for me, to figure out how to manually set variables through scripting. So if anyone could help me out here... Would be awesome!
Changing Actors based on level [RPGmaker VX ace]
Hmm... I looked into it quickly, but I found one big problem with the method rave suggested(which is btw, the same method I would suggest): I believe it's impossible to request the level of the first or second or third party member. You can only ask for the level of a certain partymember, not by the one who's currently on number one.
You need a bit of scripting for that one, Or you need to put a lot of work into it: Let the computer check for the levels of EVERY pokemon after each battle(a common event like suggested above works fine). If one of the pokemon hit their evolution level(Conditional Branch stuff), activate their evolution event.
Gonna be a hell of a work if you want a catchbased pokemon game, so good luck!
You need a bit of scripting for that one, Or you need to put a lot of work into it: Let the computer check for the levels of EVERY pokemon after each battle(a common event like suggested above works fine). If one of the pokemon hit their evolution level(Conditional Branch stuff), activate their evolution event.
Gonna be a hell of a work if you want a catchbased pokemon game, so good luck!
[Headset] Rm2k3 Sound and BGM split?
What OS are you running?
If windows.. did you try changing the soundinput in the windows option?
Control panel > Hardware & Sound > Sound > tab Playback, set your headsets as the main default device input.
Good luck though
If windows.. did you try changing the soundinput in the windows option?
Control panel > Hardware & Sound > Sound > tab Playback, set your headsets as the main default device input.
Good luck though
Death of child too much for a game? How dark/mature can I go?
If it's something explained by a story, it's acceptable, for example heavy rain, where your kid will drown by rainwater(come on, think about it, that is a horrible death, slow, and full of fears and false hopes)if you don't make it in time. Even though, it's still acceptable because it's such a big part of the story, everything around is written well..
The tone is also very important, for example taking a humoristic tone could also justify the death of a child.
Also the setting is important... heh..
As long as he reasoning behind it is okay, I say go for it xD
The tone is also very important, for example taking a humoristic tone could also justify the death of a child.
Also the setting is important... heh..
As long as he reasoning behind it is okay, I say go for it xD
[VX Ace] Sitting with continuous healing
If you don't feel like downing anything, you could also try this setup:
(Tested, and working!)

Just the normal toggle system, on toggle your hero sprite changes, AND a new switch activates. Note: the wait I put in there is important, without that wait, it sometimes immediately turns off after you turned it on. Quite annoying :P

The switch activates two things: First of all the healing thing. I set it to 60 frames, because I didn't feel like waiting, but it should work with 420 as well :) The sound is merely so I know it activates. As you can see, I'm not using any loops here! Since this event is a parallel event, it immediately turns off when the switch is turned off. So the moment you press R again(or whatever input you want), it just gets turned off again.

And this event is to stop the movement. Since it's a auto event, just the wait is enough. Using the same switch, it gets deactivated the moment the switch gets turned off. So when the switch gets turned on, the auto event wait kicks in And the healing starts, and when the switch gets turned off, both just disappear at the moment the switch gets turned off.
(Tested, and working!)

Just the normal toggle system, on toggle your hero sprite changes, AND a new switch activates. Note: the wait I put in there is important, without that wait, it sometimes immediately turns off after you turned it on. Quite annoying :P

The switch activates two things: First of all the healing thing. I set it to 60 frames, because I didn't feel like waiting, but it should work with 420 as well :) The sound is merely so I know it activates. As you can see, I'm not using any loops here! Since this event is a parallel event, it immediately turns off when the switch is turned off. So the moment you press R again(or whatever input you want), it just gets turned off again.

And this event is to stop the movement. Since it's a auto event, just the wait is enough. Using the same switch, it gets deactivated the moment the switch gets turned off. So when the switch gets turned on, the auto event wait kicks in And the healing starts, and when the switch gets turned off, both just disappear at the moment the switch gets turned off.
[VX Ace] Sitting with continuous healing
Real Time Narration in Video Games
Majora's mask is indeed with a lot of rewinding. You basically have 3 days(I believe a day is around 10/20 minutes or something), and at the end of the third day the moon will crash on the earth. If you play a certain song before the last day, you just rewind time to day one: but if you didn't clear certain checkpoints in certain events/dungeons/whatever, you have to redo those events.
So basically you're doing various events in a limited time.
I think Majora's mask makes best use of Real Time in all the games currently out, so it might be a good idea to start looking there for idea's :)
So basically you're doing various events in a limited time.
I think Majora's mask makes best use of Real Time in all the games currently out, so it might be a good idea to start looking there for idea's :)













