ODICIA'S PROFILE

Meet the team!

Oliver - Developer

https://www.instagram.com/oliver_hamlin/ | https://revilonilmah.tumblr.com/

Cameron - Developer

https://www.instagram.com/therealcamleecomics/ | https://camleecomics.com/

Lil Kevo 303 - Musician/Sound

http://lilkevo303.wtf/ | https://soundcloud.com/lilkevo303

Since we have other full-time jobs that take up a chunk of our time, activity on the blog may slow down. But we try to work on the game with as much free time we have.
Odicia
Retro-Inspired RPG

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Odicia

author=Firefly84
I don't know if you have forgotten that super cheat before the battle against the Valharan Sergeant. With additional 50 Levels that was childsplay (even without new skills). At least you can only chose one of those cheats.

Thanks for playing! Ah, I forgot to remove access to the debug menu when I was testing! I've re-uploaded a new version with no access and added new music in the beginning sequence.

author=Antilurker77
Played the demo. So far it seems pretty polished, here's a couple of notes I have so far:

  • I don't know if the herbs stand out on the map enough. I only found out they were intractable by randomly mashing action while walking around.

  • The graphics are really well done. The only thing I didn't like were the soldier battler graphics, I think the big heads make them sort of look like bobble-heads.

  • Combat feels pretty balanced, if a bit on the easy side (although that's expected considering it is the opening).

  • Kinda weird having Cannon and Fodder suddenly in the party. Maybe have them join right before the fight starts?

  • The field action menu doesn't have a controller keybind.

  • Does fullscreen not work? For some reason Alt+Enter didn't do anything.


I hope this one gets finished. Looking forward to playing more.

Thank you for playing! We felt the same way about the herbs, and we're planning to add a little animation to make them stand out a bit.
I can definitely understand where you're coming from about the big heads. We chose this art style and big style sprite to emulate the feeling of old classic rpgs of the nes/snes era.
Combat is an important part of RPGs so its always a big priority. We're always tweaking and making sure its balanced in a fun way.
In the future, I'd like to have controller support for the field actions, and also having the option to bind a short cut to a specific field action.
I believe pressing F4 will give you fullscreen. We'll definitely add that into the options scene so its much more clear in future builds.

Odicia

author=Antilurker77
Oooo this looks neat, I'll have to remember to give it a shot. How long is the demo, by the way?


Thank you! The demo is about an hour long.

Odicia

author=Gourd_Clae
Third -- The aesthetic of this game is great. I really really like the monster desgns in this.

Everything else about it looks great as well, so I'll give it a try sometime!


Thank you!

Odicia

author=Kaempfer
Wow, this looks great! Not sure how this is flying so far below the radar here, but I'll be sure to give it a try.


Thank you! Would love to see what you think!
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