PETE_MW'S PROFILE
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Alchemist: Naia
You can require in the RTP by adding this:
to game.ini
which is what I did to get the game running.
I would've tried just modifying the project itself, but it doesn't seem like you can use the full version of Ace on a lite project.
rtp=RPGVXAce
to game.ini
which is what I did to get the game running.
I would've tried just modifying the project itself, but it doesn't seem like you can use the full version of Ace on a lite project.
Alchemist: Naia
I forgot about it when I first made that post, but I also ran into a missing resource error when I tried to start a new game.
Alchemist: Naia
This is interesting, and I'd like to see what you do with it once the contest is over, so I'll subscribe.
With the download you've got up at the moment, I had to work around a missing resource error (Graphics/Characters/Vehicle) before I could start a game.
I also have some nitpicks:
EDITS: Added another nitpick, and mentioned a more serious issue.
With the download you've got up at the moment, I had to work around a missing resource error (Graphics/Characters/Vehicle) before I could start a game.
I also have some nitpicks:
- There are a few typos -- 'tutelage' is misspelled in the introduction, and 'visitor' is misspelled in Naia's dialogue at the start of day 5.
- Some of the scrolling text you've used is getting cut off.
- I think you'll get some complaints about day 2, since whether you win or not looks almost entirely luck-based, but it seemed like losing was very unlikely anyway, so I'll give it a pass.
- The 'Talk' command could be misleading -- I'd have preferred 'Done' or 'Finish' -- but there's a warning and a chance to go back, so I don't think it's actually a real problem.
EDITS: Added another nitpick, and mentioned a more serious issue.
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