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Barricade The Dead
author=bigtime
On the new download the bad guys dont seem to come through the side. and if there near the entrance i cant shoot them. My bullet either goes below them or the barricade/wall stops them.
author=bigtime
On the new download the bad guys dont seem to come through the side. and if there near the entrance i cant shoot them. My bullet either goes below them or the barricade/wall stops them.
Hmmm. Haven't had troubles with the zombies not coming through the windows. You cannot kill the zombies blocked by high barriers. I'll check it right now, but the bullet system should work, just when you buy the other gun, you cannot go to the next area.
NEW DEMO COMING.
author=bigtime
Awesome i got your game couple of days ago and its fun. Ill try the new one out.
Glad you like it! Download should be up soon, if not now. :)
screen4.jpg
Thanks, but I didn't make them, just know a good site with lots of character sets and stuff. I'm gonna make my own later, same with the Hero character. Just temps right now. :)
Bullets
I think I got it to work. I have it so if the bullet is equal to enemie's X and Y then it hurts it. Seems to work so far.
Bullets
Hello, I am working on a shooter with RPG Maker 2003, and the ABS system I have currently is set up to where if the hero is lined up with the enemy and you fire, it takes damage. I am trying to get it to where a separate character set IE: bullet sprite to teleport to the hero's location when the shoot button is pressed. I have that part and it does what it's supposed to do, however, I can't figure out the coordinates so the bullet hurts the enemy. does this make sense?
Barricade The Dead
Strafe sounds good. No, you bleed out after your hp reaches 0 from 3. The screen tint is the reason for the delay, also the blood drop, but I can't do anything about that. Your health auto regens after 5 secs I think, or a little under. I have to say, I taught myself how to do this. No tutorials, just trial and error. :)
Barricade The Dead
author=Killer Wolf
It would be kind of unfair to review this in its present state, so I'll just make a couple of comments here.
The bullets go through walls. It's too easy to lure the enemy into a corner and blast at them through two sets of walls. Maybe later, more powerful guns can do this, but right now it is kind of silly.
I've never played Call of Duty, or by extension Dead Ops, but I had a little fun with this.
To help with the tension, you need an ammo counter/reload system.
It would also be nice if there was some animation for the gun, and if the bullet appeared to generate from the same height as the gun, instead of from around the character's nose.
Your hit detection is a little iffy. I was shooting straight up (through some walls) and hitting one zombie when I noticed another one approaching from the right was also flashing/taking damage.
Keep at it, though!
Yeah, I'm working on a new shooting system that uses character sprites as bullets so there will be no shooting through walls. I am unhappy with the script as well as you are. I am just pleased I actually got the zombies to respawn and follow through with their commands lol. This is like my first attempt at making RPG Maker 2003 not a rpg engine. Also, the main character will look nothing like the one in the demo. Did you make it to the boss? Thanks for the feed back. :)














