RABITZ'S PROFILE
I like computer RPGs, Strategy Games and Soccer!
I have 25 years, and I have a Licentiate degree in Electronics.
I grew up on games like Daggerfall, Might&Magic2 : Gates to Another World, Betrayal at Krondor, Master of Magic, Age of Wonders, the C&C series, the Age of Empires series, the Warcraft series, the Baldur's Gate series, the Diablo series.
Also SNES ones like Tactics Ogre, Fire Emblem (1,3,4,5, and the Gameboy ones: 6,7,8), Chrono Trigger, Romancing Saga...
ok, actually a lot more games but you get the idea haha.
.
I have 25 years, and I have a Licentiate degree in Electronics.
I grew up on games like Daggerfall, Might&Magic2 : Gates to Another World, Betrayal at Krondor, Master of Magic, Age of Wonders, the C&C series, the Age of Empires series, the Warcraft series, the Baldur's Gate series, the Diablo series.
Also SNES ones like Tactics Ogre, Fire Emblem (1,3,4,5, and the Gameboy ones: 6,7,8), Chrono Trigger, Romancing Saga...
ok, actually a lot more games but you get the idea haha.
.
Legacy of the Guilds
Follow the journey of a young fighter to defend his homeland. (Genre: Classic Fantasy RPG)
Follow the journey of a young fighter to defend his homeland. (Genre: Classic Fantasy RPG)
Search
Filter
The Surrealist Tarot
Nice article Max!
The boat was indeed a motif placed on purpose in Sister's Storybook (so were the butterflies), and I am pleased to see that you took notice of it.
There were indeed some more ramifications we would have liked to explore, that I discussed with Epischdrew (one of them involved a train, other more protagonism to the prank with the rat).
Alas, lack of time prevented them from being implemented in the game.
Death was certainly one of the ideas I personally wanted to visit in more detail in-game, but ended up being not present, except to the more attentive players.
A future version, a little more extended (up to around half an hour of gameplay) is a project I have.
The boat was indeed a motif placed on purpose in Sister's Storybook (so were the butterflies), and I am pleased to see that you took notice of it.
There were indeed some more ramifications we would have liked to explore, that I discussed with Epischdrew (one of them involved a train, other more protagonism to the prank with the rat).
Alas, lack of time prevented them from being implemented in the game.
Death was certainly one of the ideas I personally wanted to visit in more detail in-game, but ended up being not present, except to the more attentive players.
A future version, a little more extended (up to around half an hour of gameplay) is a project I have.
Calunio's surrealizations on RMN Summer Games 2011
Calunio's surrealizations on RMN Summer Games 2011
Well, for what is worth then, I personally agree on most of the points made in the article. Didn't thought it was necessary to note it.
I personally don't find it jarring when games pull the WTF artifice, it makes me believe the characters are more like us, and more relatable.
So yeah, I am eager to find out the results of the contest and look forward to them. Hope it's not too long until we find out.
I personally don't find it jarring when games pull the WTF artifice, it makes me believe the characters are more like us, and more relatable.
So yeah, I am eager to find out the results of the contest and look forward to them. Hope it's not too long until we find out.
Calunio's surrealizations on RMN Summer Games 2011
and what would we have to say?
it is not our job to agree on disagree on the reviews,
what we have to do is wait for the results and accept them...
it is not our job to agree on disagree on the reviews,
what we have to do is wait for the results and accept them...














