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RICHTER_H'S PROFILE

Let me guess. Someone stole your sweetroll...
Eremidia: An Empty Tome
The journey to Great Library recorded in blank pages

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author=shayoko
pretty cool terrain,which reminds me id love to see some games on these engines that support something like ff tactics battle system
turn based and able to move between squares
with multiple classes :D!
would be a hell of a lot of work to pull of properly tho :(
that person would easily get map of the year :D!


This one is a simplified version of Wandering Brawler's terrain; There are many properties and doodads in Wandering Brawler (such as trees, rocks, grasses...)
Since Eremidia: Dungeon! puts the battle mostly in dungeons (in other words, indoor) and the terrains are randomized, I'd think current terrain is the most appealing of all.

Well, thanks! :D

Eremidia: Dungeon! -- Counterattack

author=ReconVirus
Glad to see you are still working on this project


Thanks.
Frankly, I work on this project underground. And supported by friends of mine, this game has a closed beta version, also I'm currently working on the revision of the closed beta, towards the version 1.0.
Hope I can finish this and embed a download link on the page so everyone can play :D

Nutshells: The Grid

Quite impressive.
And I'd like to quote the last screenshot with this line:
"Life Sword, Lyka Bosch!"

sounds similar, am I right?

Off I go, then.

I have good news, and bad news.
Good news, I have souvenir from the place I've visited. Bad news, it's neither lemonade nor beer.

Guess I shall make another go for beer.
and make some girlfriends on the way.

Eremidia: An Empty Tome

author=bigtime
I think you should add a character page because you have so many unique ones to use. Games great so far.


A dedicated wikia will be ordered for this, since there are more things besides characters. Items, accessories, and many more. Also, the lore about each project included in this project probably will be written in it.

Thanks in advance.

Wandering Brawler

About the save point, one of the testers had suggested the same; some kind of pointer that notifies player about the save point. Till now, I haven't implemented it yet. Sorry if that was bugging you...

Which difficulty level do you chose after intro scene? Note that above Normal/Adept level is a tight challenge to beat the game.
The EXP curve and stats between characters and enemies have been revamped since 1.01, and compared to the current version, the current one has more balanced curves.

For Poison state, mainly that from the Weeds, it can't be vanished after battle and you must stock some Antidotes to cure the poison. I've noted down about that Poison state must be vanished in some steps, but it hasn't been implemented yet.

Escaping battle is possible. To escape battle, press X when you choosing command, the the new menu (that consists of Defend and Escape) will be appeared. It's explained in Tutorial scene, by the way.

Ryuna, as you might know, is a versatile character;
- She has potent stuns, armor reduction, and additional damage based on HP.
- She has attack and skills that have Magic damages
- She CAN HEAL ALL PARTY by equipping Freia (necklace Relic, brought from the beginning), but in slight amount (up to 30 HP)
You might want to use Ryuna as healer instead of damage-dealer and you can rely Vent to dish out enemies :p

For the dialogues, I've consulted to some people who know English better. Sometimes, I misspelled some of words and even have ruined the storyline, but thanks to them the dialogues has been mended up (compared to the 1.01 that has been released here days ago).

And yes, I need support for the dialogues since I have few experiences in writing long dialogues and narrations.

Many thanks for the feedback, because I need it to improve Wandering Brawler which is a project pioneer for other projects to be a much better--and acceptable, worth to play game. :D

Wandering Brawler

author=Skie Fortress
I played up to the first boss battle and then lost. I couldn't find anymore save statues after the first one so I was never able to save. Suffice to say, I don't want to do all that again, but it was pretty interesting regardless. Nice battle system. :>

Well, thanks :)
Anyway, players must be a little bit used to the battle system; enemies will do slightly more damage than actors, and that's why the Timed-Hit system there.
The Pest Riddance (aka tutorial) scene is the place where players could grasp the system ;)

For the statues, it's scattered ONLY in towns like Pinewood, Jova, and later Soncera, Rockland (also in some sites like Dragon Cave). It's a matter of life and death once you're leaving the town :p

And by the way, did you try D.Haze (Vent's Natural Skill) and Smash (the blue-haired girl's Natural skill)? That might save some HPs if you use them even sparingly :p

[Poll] Judging whether to download a game? What do you look for?

I don't care the graphics, I don't care the scores and ratings, I usually put my sight onto screenshots related to promised features.
Well, when the graphics represents the front-end of the game, I'd rather to see what features and systems (or it's called back-end) the game has.

Sometimes, a game doesn't need too much eye candies :p

Download Link unavailable

author=wltr3565
But I'd rather to get a new episode :(

Don't worry, it's in progress.
The pre-release version is out for system testing while I do the Scene #2

Wandering Brawler: Brings shopping into the next level!

author=wltr3565
That sounds like a very strict economy :o

Yes, till you have that blonde girl in your party /troll

From now and then, the prices are determined by the active party members, meaning right choice of members is the key to avoid hefty merchants to cut your purse.
Since the potions are important and no rather cheaper than the initial release version, you might have to buy some before traveling to the next town ;)