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Multiple Events - Interaction? VX

Multiple Events - Interaction? VX

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Multiple Events - Interaction? VX

Howdy again folks, so heres what I need to know how to do!

- The scene is simple, Your character is sent upstairs to find somone.
- That somone is a event ALREADY, that is set to move randomly.

so heres what I need to happen.

-When you go upstairs to see him after being given your quest, three Guards appear. Those guards run to the man your supposed to be run into.

- When you catch up, they begin conversation, some small fight scene, and then man is taken into custody by the guards, and they leave.

- A lady appears from the opposite end following the guards leave, explaining to me the man was a threat. and the story continues.

-----
Heres How I think i can make it work.

1. When given the quest, the quest is to give the man an Item. so your given say, a cloth or whatever, to give the man upstairs.

2. the man upstairs is on a random move route, but under the condition that you have that cloth, a self switch is activated to cause him to NOT move.

3. a Parralel event is under effect that follows if you have the cloth. As soon as you run upstairs the event runs now that you have the cloth.

4. the processing events, are the three guards. they appear, and they run to the man who is sitting still as of now.

5. After the guas yell at the man, there needs to be a fight scene...I would assume creating move roues and event movement , thjrough the parrelel events.

but is there a way to cause an event to activate, because of another event?
Like, after the guards speak, a self switch is activated to start the next event page, which starts a fight between them. when its over, somthing happens to cause the lady to appear....does it just have to be another movement route inside the parrelel event forcing a new event to move?

if thats the case, how would I create, an event to self switch, through another events process?

Example.

EV001 - "hi tom"
Event ends -

EV002 - Event EV001 ended,
self switch A
(new page) - Move route 3 spaces left.
"Howd you know it was me?!"

haha lame example, but you get it, right?...well hopefully. :)

Thanks for NAY feedback in advance :3 :3 :3

[Request] Face-set needing Char

Ooooh it is nice. II Forgot your specialty was battle animations :3 I may have some needed - if you'd be interested in helpin me? With credit in the game of course. :)

Looking for Face set! Kitty.

im so damn undecisive that I ended up mouse drawing something that came out okay :P

Looking for Face set! Kitty.

Nice nice nice, Some of those might work to. Im actually redoing the sprites atm, to be black cat with green eyes. I can just photoshop whatever I need. THanks guys for the help!

Looking for Face set! Kitty.

hehehehehehehhehehe. thats cute. Mind if i Use? I will go over them with flash and photoshop:)

Looking for Face set! Kitty.

hi - Im goign to be using the basic white cat in rpg maker VX - but i need some face sets for it. anyone able to link me, or help out perhaps? :3

Items that Create Party Members.

I got it, and what i actually did was - I had to create the parrelell process on eveyr map for the pet system thing. and in that process, if i have the item Lexi - call for the common event 1. then that runs. which i will put that call on the bank as well, if i select the option.

Items that Create Party Members.

Alright, heres my full setup.

I have a Parellel process on EVERY single map, that if i have the item "Lexi" in my inventory, a little cat pops up and follows me around the entire time, thus a pet.

Now. The item "Lexi" does nothing pretty, however, im curious if i can make a Common Event - that when "Lexi" is in my inventory,
(COnditiional branch > Item, Lexi > If yes > Change Party member, add character "Lexi") is the setup I have. I knwo this would prolly work if it was an event i coudl click on, but i'd like it to be a common event, because this way at all times, as long as I have Lexi in my bag, she is ALSO in my party.

I woudl then create a self switch on the common event so that it doesnt repeat itself, but with the same processes, but in reverse so I can put Lexi away in a bank or at home. and she woudl then leave the party.

this making sense yet? Please throw me some feedback! I really coudl use the help!
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