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Manifest
Hi i have some info that you may or may not care to know about hell you may even know about it.
I just got to that big city after "The Fathoms" anyway i wanted to go back to The Fathoms so i did some stuff till i got Val back anyway i went back to that room that is pitch black and you only can see a little bit....you know the one i mean right?
Anyway i failed to really find much in that room (Besides this odd door that won't open i smell a side quest....maybe something to do with that guy that wants them orbs....)
Anyway what i wanted to tell you is this i used the spell "Regroup" in the pitch black area and turns out there is a glitch where the area around around you will stay pitch black(When you should be able to see the whole screen) and you will only have that light circle around you....And this follows you every where even on the world map and saving and quitting does not work...LOL.
Anyway there is a fix i found if you go back into The Fathoms and go to a area that you can use "regroup" spell (As long as it's not in that pitch black area) the glitch seems to fix it's self should i run into any issues later in the game do to this glitch i will tell you.
Anyway...I don't know if you have a place that you list bugs and fixes but if you do you may want to tell people how to fix it.
Sorry i know you maybe done with the game but i feel like it's important to tell makers of games stuff like this so they at least know.
I just got to that big city after "The Fathoms" anyway i wanted to go back to The Fathoms so i did some stuff till i got Val back anyway i went back to that room that is pitch black and you only can see a little bit....you know the one i mean right?
Anyway i failed to really find much in that room (Besides this odd door that won't open i smell a side quest....maybe something to do with that guy that wants them orbs....)
Anyway what i wanted to tell you is this i used the spell "Regroup" in the pitch black area and turns out there is a glitch where the area around around you will stay pitch black(When you should be able to see the whole screen) and you will only have that light circle around you....And this follows you every where even on the world map and saving and quitting does not work...LOL.
Anyway there is a fix i found if you go back into The Fathoms and go to a area that you can use "regroup" spell (As long as it's not in that pitch black area) the glitch seems to fix it's self should i run into any issues later in the game do to this glitch i will tell you.
Anyway...I don't know if you have a place that you list bugs and fixes but if you do you may want to tell people how to fix it.
Sorry i know you maybe done with the game but i feel like it's important to tell makers of games stuff like this so they at least know.
Manifest
Manifest
author=sbethune81
Thank you for the feedback. I used a basic difficulty script from the KGC script package, but I didn't customize it as much as I should have. I would stick with the normal or easy difficulty depending on how challenging you are finding it. My main purpose for including the script was to get an easier version. I didn't really care about the harder settings.
It would be impossible to fight the mimic without the ability you need. The creature isn't available until after the first boss, and you'd get enough experience from the boss to level up and get the ability. The notice board for the 2nd creature does give a hint. I meant for players to puzzle over them, and if you find yourself unable to do anything to it, you can always flee and return later. There are no missables in this game.
Thanks again for the feedback. Let me know if you have any other comments or questions.
Normal difficulty it is then :)
I did not think about how the boss would give you all the exp needed to use the spell sorry.
I feel stupid now i just guessed that you could not run away from quest monsters...
Manifest
author=sbethune81
Hi ryan7251. Thanks for trying out Manifest! Higher level difficulties raise the stats by 20% each level along with the exp/Etherum gain. The easy setting lowers all enemy stats to 80% of the originals, but enemies only give 80% of the exp/Etherum as a result. In hindsight, I wish I had just made the easy mode still give 100% of the reward, and I might change that eventually. My recommendation, if the difficulty is a problem, is to lower it to easy only on the bosses, since they pose the most problems for players. That way you don't miss out on much of the exp from the dungeons.
You should definitely feel smart about that chest. Very few people that I know of have gotten that before those chests are explained and before they get to know Vellamik better. Nice job!
Hope to hear back from you again as you progress.
Hi umm i think my game maybe glitched with the difficulty exp/money scaling (it still raises monster stats) I tested it out and when i battled a enemy that gave me 80 exp and 20 money it does not change up or down....
I know you maybe done with this game and it does not ruin the game for me but i felt you should know.
PS: Thanks yeah i just started to think about how much he said he loved his wife the only part that kind of got me was how to make her name into numbers but then i understood what to do.
Anyway so far i have few issues with the game the only ones i can really think of is.
1.The difficulty settings is crazy at with it's scaling at max it gives enemy 5 times as much hp as normal and crazy attack power the issue with this is it makes the bonuses to exp/money not worth the time/trouble (Not that it seems to be working for me anyway) Wait hold on maybe you made a mistake because you said using the difficulty only raises stats by 20% so hp should only go up at max 80% more HP....I don't know i just wanted you to know.
2.Ok so i have only ran into two enemies like this but the first board quest you can do has you kill a mimic only issue is you have to use....what was it frost magic i think....Anyway my point is what if you did not have frost magic at the time the battle would be unwinnable right?
But that one is not as big of a issue then the last enemy i battled that can only be hurt one way and that was the 2ed board quest monster (The tree) you have to poison it to kill it thing is i was lucky to have found a dagger that can poison enemies since that was the only way i could have poisoned it at the time....anyway I like the idea of monsters like this but a hint at what skill will be needed would be nice so i don't enter a unwinnable battle.
Anyway long story short a fun game with only a few flaws (So far)
Spirit Legends
Man i won't lie to you the pics of the cats are kind of....bad looking unless i did something wrong but they don't feel right....I know i have no right to say anything since i suck at art but i think the biggest thing is the lines on the outer edges of the face pics.
Hero's Realm
Hi sorry i know i maybe bugging you but i just ran into something and i don't know what i should do.
Ok so i was changing my classes but i hit the up and down arrows at the same time i can get some new classes now here is the issue i looked it up and it looks like the classes that i found are the classes you unlock at level 20 for a base class now my question here is if i pick a elite class from the list will they be weaker then if i leveled my base class then changed?
Ok so i was changing my classes but i hit the up and down arrows at the same time i can get some new classes now here is the issue i looked it up and it looks like the classes that i found are the classes you unlock at level 20 for a base class now my question here is if i pick a elite class from the list will they be weaker then if i leveled my base class then changed?
Manifest
Is it bad i feel really smart that i did not need help to break into Vellamik's chest in his house :D
Manifest
So far i really like the game but i do have a question if anyone can help.
How much does the difficulty setting rise/lower the exp/money after a battle?
if i had to guess it's based of of a % system so any help would be nice.
How much does the difficulty setting rise/lower the exp/money after a battle?
if i had to guess it's based of of a % system so any help would be nice.
Hero's Realm
author=kentona
umm...... umm.... It's been so long I can't remember what I do. I think that if you change class in the first 4 chapters, it just resets the character to level 1 with the base stats. In chapter 5 when you get to the Temple of Class Change you can change classes, and what happens there is that your stats and levels are halved.
But I need to check first to be sure.
I see thanks for telling me....to bad the levels are not saved for each class after changing.
I'm still at the start of the game trying to think of a good class setup....
What i would like to do is make a class setup that helps with the main hero's short comings only thing is Holdana seems to be a jack of all trades right?
Sorry i often overthink character builds it's a flaw of mine :)
Hero's Realm
Hi i have a question....sorry i'm new to this game.
Anyway how does the class stat system work?
What i mean is i know you can change your class but when i change to a new class does my past class matter....like say i have a warrior class and at level 40 i change them to a magic casting class will they be weaker do to having so many levels in a warrior class?
Or is it set on a fixed stat system were class stats are only based of the level and the class?
Anyway how does the class stat system work?
What i mean is i know you can change your class but when i change to a new class does my past class matter....like say i have a warrior class and at level 40 i change them to a magic casting class will they be weaker do to having so many levels in a warrior class?
Or is it set on a fixed stat system were class stats are only based of the level and the class?













