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BlockHaus
I dunno, SegNin. I'd guess either a problem with ika and/or your operating system (particularly if you're on linux.)
BlockHaus
bulmabriefs, I see what you're saying. I've played and liked Henry Hatsworth, though for some reason it didn't capture me as much as Picross did. The idea of an outside game is cool, but since the foundation of this game is the puzzle itself, and not the extra stuff, I'm not sure adding another layer would improve the game as a whole. If you ever played Tetris 64, they did something like that, where lines cleared went to reconstructing stuff like Mayan temples. It was a cool idea and had my young self very excited (I made my dad take me to the store the day it came out thinking it might be bought out--how foolish I was,) and I was sorely disappointed. The game itself was the same tetris I already had on NES, the music wasn't as cool, and even the reward of seeing these buildings slowly built wasn't as satisfactory as the ominous change in block color, and not nearly as cool as Carmen. Forgive me if I've strayed a little from the point. (Yeah, okay, I don't have cool ending effects in this yet, but they're slated for development if enough people say "game's not shit--keep working on it.")
I disagree still that it's tetris repackaged since the play strategies are completely different--it's probably impossible to beat the the more advanced levels without one to deal with block buildup. (Though I've yet to beat it.) Concerning making the game easier, I don't want to change the mechanics any more (I already changed a couple things to make the game easier before release... it was way too hard,) and at most I'm thinking about making the play area a bit taller--perhaps even 1 block wider. This is since, due to the nature of the game, blocks naturally build up, and all the strategies in the world can't beat sheer randomness. I've also thought about adding random power-ups too, say, to clear out a line or two from the bottom.
Cheers.
I disagree still that it's tetris repackaged since the play strategies are completely different--it's probably impossible to beat the the more advanced levels without one to deal with block buildup. (Though I've yet to beat it.) Concerning making the game easier, I don't want to change the mechanics any more (I already changed a couple things to make the game easier before release... it was way too hard,) and at most I'm thinking about making the play area a bit taller--perhaps even 1 block wider. This is since, due to the nature of the game, blocks naturally build up, and all the strategies in the world can't beat sheer randomness. I've also thought about adding random power-ups too, say, to clear out a line or two from the bottom.
Cheers.
Soliquity
Sorry, should've updated the main description. See Bug Fix #2--extract to the same folder as the original--yes, replace. (I was very rushed for time at the end, and this got through making it kinda unplayable as Solids without the fix.)
Soliquity
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