SHADOWSHAW'S PROFILE

Shards of Xar
A mysterious darkness has risen from the unknown

Search

Filter

Shards of Xar Review

Thank you very much for the review, Happy!

I seemed to focus too much on bug-testing and testing general flow of the game rather than connecting pieces and making sense of things.

Story:

-I'll remove as many immersion-breaking moments as best I can take note of, e.g., Jerilyn saying you can save and the main character says thanks.
-The plot hole with The Message Ball and Bert and them and their disappearance has escaped me numerous times. Sorry.
-Kendra the know-it-all will be toned down in terms of how much she seems to know about things.
-I tried to make the game feel like nothing goes according to plan and any purpose at hand is left in questionable status. Maybe I can try and go about it better with some narrating.
-I want to keep the main character as a guy who has a lot of thoughts. Some obvious and some silly, I'll try to make his thoughts more relevant.
-The assumptions I'll try and convert to acknowledgement of a situation or maybe something that is relevant. If it is obvious, it'll stand just to remind the player about details regarding something.
-I've never been very good at planning out stories. I always scrap ideas and change story flow way too often. This also ties-in with how I don't want the player to ever feel like anything ever goes according to plan. It is such a mess and I agree. All I can say is that I'll do my best to make sense with all the confusion that is there.

Gameplay:

-I want the main character to feel underpowered and weak in comparison to others because of how inept he is. I'll have to remove the label of him being a "hero".
-I'll try to add some layers or depth to the combat system. My ultimate goal is for the combat system not to feel too complex. Some progression maybe towards customizable skills would be something I'll look into. I'll see how I can find a medium for this.
-I'm looking into making skills more tactical and having a reason for being used other than for damage. Some character(s) will still remain damage dealers though.

Again, thank you very much for the review! It has helped give me greater vision towards what has been eluding my hindsight because of focusing too much on making sure the game functions more than all else.
Pages: 1