SHAZAMHAM'S PROFILE
Search
Filter
[RMVX ACE] The need for sleep.
[RMVX ACE] The need for sleep.
Thanks for the comments. Apologies, internet problems has prevented me from coming right back on. I didn't add the teleporting part of the event yet just because I'm trying to get other parts of the event working so I'm not to worried about that part yet.
@Cap_H I typed the event out so any misspelling is just my fault haha. I just went under terms and changed mana to fatigue and not in the script editor. The loss of mana over time is pretty much how poison is. Every however many steps you lose some mana.
@Marrend As of the moment your edit 3 is starting to make sense. So by default how would I make a parallel process constantly look to see if my mana is zero? Again, not worried about the teleporting part.
@Cap_H I typed the event out so any misspelling is just my fault haha. I just went under terms and changed mana to fatigue and not in the script editor. The loss of mana over time is pretty much how poison is. Every however many steps you lose some mana.
@Marrend As of the moment your edit 3 is starting to make sense. So by default how would I make a parallel process constantly look to see if my mana is zero? Again, not worried about the teleporting part.
[RMVX ACE] The need for sleep.
Hello all. So I have replaced Mana for fatigue. Over time it drains and replenishes when you sleep. What I want to do is when your fatigue reaches zero, the screen goes black, you pop up at a random place, and you lose all your gold in your inventory. What I need help with is how would I make an event to acknowledge that you have zero fatigue (mana). I would prefer to make it an event and not a script if possible. I do not know how to make scripts so I try to stay away haha.
Thank you for reading :)
Edit: Gah! I need to be more patient... Sorry guys I figured it out. I caved in and made my own scripted. Did a conditional branch, script, and just did mp=0. Haha so simple. Thank you again for reading.
Edit: So now I have a new problem unfortunately. I test run the game and it starts to run the process of my guy passing out over and over again and his fatigue (mp) isn't = to zero. Here is my event. It is a parallel process.
@>Control Varibles: (0001:Current$) = Gold
@>Conditional Branch: Script: faigue=0
@>Play SE: 'Cry2', 100, 50
@>Fadeout Screen
@>Wait: 60 frame(s)
@>Change Gold: -Variable (0001:Current$)
@>Change MP: (???), +25
@>Fadein Screen
@>
: Else
@>
: Branch End
@>
Can anyone tell me what I did wrong? I'm very very sorry for the back and forth edits here. I wasn't actually sure if I should edit or make a new post for my new problem. Thank you for reading and for any help.
Thank you for reading :)
Edit: Gah! I need to be more patient... Sorry guys I figured it out. I caved in and made my own scripted. Did a conditional branch, script, and just did mp=0. Haha so simple. Thank you again for reading.
Edit: So now I have a new problem unfortunately. I test run the game and it starts to run the process of my guy passing out over and over again and his fatigue (mp) isn't = to zero. Here is my event. It is a parallel process.
@>Control Varibles: (0001:Current$) = Gold
@>Conditional Branch: Script: faigue=0
@>Play SE: 'Cry2', 100, 50
@>Fadeout Screen
@>Wait: 60 frame(s)
@>Change Gold: -Variable (0001:Current$)
@>Change MP: (???), +25
@>Fadein Screen
@>
: Else
@>
: Branch End
@>
Can anyone tell me what I did wrong? I'm very very sorry for the back and forth edits here. I wasn't actually sure if I should edit or make a new post for my new problem. Thank you for reading and for any help.
[RMVX ACE] Removing MDF
Hey guys thank you for the responses. I had to sleep and leave for work so I couldn't respond sorry. I just wanted to remove it from the menu haha. I couldn't figure out how to do it so I just decided to replace it. Made it pretty much be charisma. Thank you guys though again, and thanks for reading.
Edit: And thank you lockez. That was what I wanted. I'm going to remember that for next time.
Edit: And thank you lockez. That was what I wanted. I'm going to remember that for next time.
[RMVX ACE] Removing MDF
Greetings. I would like to remove MDF from the script editor but I am not seeing it. I assume it is there but I'm just not seeing it. Where would it be?
Thank you for reading.
Thank you for reading.
Items and Exit
Thank you, and its a good thing I started a new game to test this out.
I removed:
add_main_commands
add_formation_command
add_original_commands
add_save_command
All that show up in game is "Game End". How would I get the Item option back?
Edit: I actually figured it out. Thanks Sated :)
I removed:
add_main_commands
add_formation_command
add_original_commands
add_save_command
All that show up in game is "Game End". How would I get the Item option back?
Edit: I actually figured it out. Thanks Sated :)
Items and Exit
Items and Exit
Hello, I want to make my own custom menu. All I want to do is have my menu have the options Items and Exit. I plan on sleeping in a bed to save but I've already got that down. Just would like to know how to remove all those other options from the menu.
Thank you for reading :)
Thank you for reading :)
[SCRIPTING] Scripting
[SCRIPTING] Scripting
author=Liberty
Well, first you need to know what language you want to learn. There are many. If it's for a certain engine you need to see which script language that uses.
Because there are quite a few different script languages out there.
Now, if you're using RM VX Ace, there is a good series of articles that were released recently about Ruby (the scripting language used in Ace). Go check out the Article area for them (under the Development header).
Is it the " Slip into Ruby" one?














