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Community Spotlight Interview: myformerselves
Community Spotlight Interview: myformerselves
3.Do not fall for the hallowed fallacy that if you pursue art you can be cutting edge, obscenely affluent and a social celebrity in the likeness of someone such as Salvador Dali. The pursuit of art leads more to continual material poverty than to anything.
but honestly who actually thinks this
Lighting by Lotus Games
i can appreciate the effort that youve put into this but this sort of cluttered special effects rave goes against almost everything i believe about aesthetics in 2d
these modifications drown out volume&texture with a fuzzy opacity soup that stops having any meaningful conveyance or artistic value by the fourth consecutive overlap and suggests a lack of confidence in visual decisions. the blanket lighting suppresses natural color and adds stronger indiscriminately radial sources that a) make no sense (i too have observed that candlelight burns with a bright saturated orange) b) has no effect on its surroundings save an interplay of shadows so cluttered as to be unidentifiable and c) isnt much better than the original in terms of style either because--forgive me--it seems that you have no idea what youre doing with color
sorry. i do understand that not everyone is an artsy elitist but if atmosphere is the goal then that is more easily and effectively achieved with proper use of audio (music/ambience tracks/sound effects). in fact music is like 80% of the immersion in any media so there is little need to subject your games environment to this sort of wishy washy tint haze. dont get me wrong lighting *can* be used well and ive seen it done so but this is not the example to strive for
solution: don't use a "several hundred" colors. please..... that is an appeal to dazed prats
as an aside i also want to mention that a focus on garnishing still images of the game encourages users to work on ~*pretty screenshots*~ (ie: instant gratification for devs) over things that should take higher priority like writing or gameplay or pretty much any other meaningful aspect that sees neglect because theyre mostly invisible during development. i believe that a game should look better in motion than it does in still images and not the other way around. id go on but my pr manager is motioning me to shut the fuck up now
tl;dr: fine work but i disagree with these methods
these modifications drown out volume&texture with a fuzzy opacity soup that stops having any meaningful conveyance or artistic value by the fourth consecutive overlap and suggests a lack of confidence in visual decisions. the blanket lighting suppresses natural color and adds stronger indiscriminately radial sources that a) make no sense (i too have observed that candlelight burns with a bright saturated orange) b) has no effect on its surroundings save an interplay of shadows so cluttered as to be unidentifiable and c) isnt much better than the original in terms of style either because--forgive me--it seems that you have no idea what youre doing with color
sorry. i do understand that not everyone is an artsy elitist but if atmosphere is the goal then that is more easily and effectively achieved with proper use of audio (music/ambience tracks/sound effects). in fact music is like 80% of the immersion in any media so there is little need to subject your games environment to this sort of wishy washy tint haze. dont get me wrong lighting *can* be used well and ive seen it done so but this is not the example to strive for
author=Lotus_Games
so unless the lighting effect uses just a few colors instead of several hundred
solution: don't use a "several hundred" colors. please..... that is an appeal to dazed prats
as an aside i also want to mention that a focus on garnishing still images of the game encourages users to work on ~*pretty screenshots*~ (ie: instant gratification for devs) over things that should take higher priority like writing or gameplay or pretty much any other meaningful aspect that sees neglect because theyre mostly invisible during development. i believe that a game should look better in motion than it does in still images and not the other way around. id go on but my pr manager is motioning me to shut the fuck up now
tl;dr: fine work but i disagree with these methods
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