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SQUALLSTORM'S PROFILE

I write for Zelda Informer, I make games and I do other things. Not much to say. :D
Generations of Epheria: ...
A highborn girl gave up everything she ever had to live the life of a Dream Chaser, a sort of mercenary who solved the problems of others. Fate decreed that would have a bigger role, however.

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MinervaBoss.png

Yeah... You weren't kidding about the second Dark Ultima. Holy Jesus even with Protection AND Dampen Magic, AND at full health I was like: "150+150+200... RIP"

This chick is hard... xD

Patch Notes 12/15/2015 - Updated (12/20/15)

I can't wait for new enemies to test Ryudo out on. XD Ryudo looks like a fun character battle wise and his personality is great too. They seem to be a good duo for the physical damage. I'm assuming Trish and another mage fill the magic side of the coin. :3

I love the game so far and if there's one thing I know people like is feedback! It's why I always give some, because I don't get nearly enough... xD It's a bonus when a game is as well put together as yours!

Patch Notes 12/15/2015 - Updated (12/20/15)

Honestly, I think they're not terrible as they are, but if I had to suggest something.

Either 1 of 2 options:

1)Make each hit weaker, so it doesn't outright murder them

2)Make a cooldown that persists after battle.

In Luna's case you could say it's due to her needing more arrows.

I like the balance now, I really do, and it definitely adds less to boss fights.

I used it on Vygor and he just laughed it off. Now the Wyvern Strike + Frenzied Barrage is a boss killer, and I love all the ways you can increase damage.

Patch Notes 12/15/2015 - Updated (12/20/15)

Alrighty, so nothing to really add here from the last time. Still solid, I still want to know who that Blood Magi is, and Trish is still amazing.

One thing I noticed though, Luna becomes a mob wiper after learning Raining Arrows. I also used Runes this time and they make a HUGE impact. Vygor was a chump this time. (He liked to whomp Trish waaaay too much this time and last...)

With that, all I can say is this is my most watched game on RMN right now.

Looking forward to more! :D

Patch Notes 12/15/2015 - Updated (12/20/15)

Whoo hoo! I'm gonna play through it now and see how it changed. :D

Yaaas Sunday just got better.

Patch Notes 12/15/2015 - Updated (12/20/15)

I'll look into Demon Hunter. But I like the combination of two ideas. Perhaps use it with a "Gamble Forge."

Example: "Throw in six Rune Essence and get a random weapon of random variance."

Give the player the option to throw in different amounts.

Honestly I like the idea of no two named weapons being exactly the same. It gives a sense of realism.

Patch Notes 12/15/2015 - Updated (12/20/15)

Why not have a shop that opens that the player can trade Rune Essence for items that are hard to come by, or one of a kind? Just a thought!

Patch Notes 12/15/2015 - Updated (12/20/15)

This sounds great! Can't wait to see what else you add! :D Will you be extending the current playthrough or just modifying what's already there?

Eternal Twilight

I'm definitely RPG Savvy xD

I'm looking forward to seeing more what you're gonna come up with. I really am. I like that boss fights get more dangerous as the boss takes damage. Adds a bit of danger. Something a boss fight should have. I'm also loving the amount of in battle dialogue. It adds some flair.

Eternal Twilight

Oh ok, cool cool! As for Boss# 2:

I unlocked Crippling Shot, upgraded Wyvern Shot to cost less and had Frenzied Barrage as well with Luna.

With Damien I unlocked Radiance, upgraded Heal to be more potent, and Smite to deal more damage.

Trish has her Tantra upgrade, Poison Chi and Shatter Armor.

Everyone was level 6 and I found it to be perfect. I loved the challenge. I hope that all your bosses will be that challenging and make me think. Will you be adding more skills per character or are these the finalized skill sets?

Also, regarding the transfers, I wasn't sure. It might be creator bias since I'm always certain they're player touch. Regardless, can't wait for more! You're putting so much effort into this and I need to step up my efforts for Sky Ocean. Having seen everything you're doing I'm getting an idea to modify a passive skill system I'm using for another project.