SQUALLSTORM'S PROFILE
squallstorm
401
I write for Zelda Informer, I make games and I do other things. Not much to say. :D
Generations of Epheria: ...
A highborn girl gave up everything she ever had to live the life of a Dream Chaser, a sort of mercenary who solved the problems of others. Fate decreed that would have a bigger role, however.
A highborn girl gave up everything she ever had to live the life of a Dream Chaser, a sort of mercenary who solved the problems of others. Fate decreed that would have a bigger role, however.
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Time for Games
Dynastia
Just to let you know the game ran smoothly up until the battles in the "Nightmare." After that battle sequences started dropping to 2 FPS. Not sure why. I have a fairly beefy machine and can run my own projects at 60 FPS.
Recruitment, Aeons Expanded, and Other Updates
author=WCouillardauthor=squallstormCouldn't hurt! We have tons and tons of planned scenes to officially write out, actually. PM me!
Just out of curiosity, do you need any writers/proofreaders/storyboarders? o: I have a degree in classic English literature and can offer my services there.
PMing'
Recruitment, Aeons Expanded, and Other Updates
Just out of curiosity, do you need any writers/proofreaders/storyboarders? o: I have a degree in classic English literature and can offer my services there.
Demo conquered. But the real test starts now.
I actually came here just to report that to you.
Wasn't sure if that was a bug or not, but good to know you caught it. xD
Wasn't sure if that was a bug or not, but good to know you caught it. xD
Demo conquered. But the real test starts now.
I've been so focused on getting Dream Chasers ready for v0.2 that I've yet to play this. I'll be getting to it shortly and leaving an extremely detailed list of feedback in your inbox by next Wednesday.~
How to Get Away with Making a Forty-Hour Game
Ara Fell
Bought it today, absolutely loving it.
This is what commercial games should aspire to be.
Congratulations on the release!
This is what commercial games should aspire to be.
Congratulations on the release!
How to Get Away with Making a Forty-Hour Game
I don't think its too long. It just comes down to how you make use of those seven hours or so. I'm pushing for 20ish hours with Dream Chasers and that feels too long for me. I'm trying to have a lot of secrets and optional things for the devoted players.
Also I'd love to proof-read!
Also I'd love to proof-read!
How to Get Away with Making a Forty-Hour Game
Luchi, you're probably right. It took me ten years of writing before I posted something that got me anyway and now a lot of writers come to me for advice, so, yes, I completely understand.
Enelysion was probably what got me to redouble my efforts and actually make something worthwhile. You taught me that maps don't need parallax and the importance of lighting effects. You've been a huge inspiration for me and probably countless others. I really am looking forward to LotL.
Enelysion was probably what got me to redouble my efforts and actually make something worthwhile. You taught me that maps don't need parallax and the importance of lighting effects. You've been a huge inspiration for me and probably countless others. I really am looking forward to LotL.













