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Hero's Realm

The sage class is above the wizard class

Hero's Realm

I've been playing the game under new game+ and one of the chests in stromholm was already opened. Its the first chest going left to right up to down. what am I missing in that treasure chest, I can't remember what was in it.

Hero's Realm

The hero was Zefiryn; Zefiryn, the ranger, the mesmer, and a paladin but the paladin isn't missing any spells, and its only during battle that the ranger and mesmer are missing a spell.

Hero's Realm

my ranger's life tap spell doesn't work except outside of battle. I can use ranger spells outside of battle only when I fight with another party and switch back to the ranger's party. During battle the life tape doesn't even show up. My Mesmer's chance spell also doesn't show up until after a battle; oddly enough both are in the same party.

Hero's Realm

So far the best party combination I’ve got that uses all classes while still keeping one of each kind of class, a healer, and someone who can cure poison since poison seems to be the most common permanent effect. Later in the game every party has at least two people who can revive in case one gets killed. Also later in the game 3 out of 4 parties has the ability to completely restore their health with both healing and thaumaturgica or with harlequin cards. By using all the classes I found the game to be even more interesting, and every time you find equipment you know somebody can equip it. These combinations I believe balances the weak and strong classes the best and even increases the weak class’s potential in some cases. If anybody has a better way to use all of the classes in all four parties it would be great to see it.

Chapter 1
Holdana hero spare healer revive antidote
Engineer rogue
Shape shifter warrior
Druid mage healer revive anti-undead antidote
This party is slightly more physical than magical. Druid learns antidote fast, good against the early poison enemies in chapter 1. If you need money for engineer tools I found that the shape shifter doesn’t really need weapons, they also got great defense and regeneration, especially with wolf lord, so they might not need armor.
Chapter 2
Zefiryn hero spare healer revive
Ranger rogue spare healer revive anti-undead
Paladin warrior healer revive anti-undead
Mesmer mage spare healer revive antidote
This party is very magical. The paladin is the main healer but has little MP, but everybody has healing powers to some degree to make up for it. The Mesmer’s status effects complement the magus magic. The paladin is great against the ghosts in the mine. Every party has healing powers. Every party revives.
Chapter 3
Akira hero spare healer revive anti-undead
Harlequin rogue healer remedy revive*
Dark Knight warrior
Wizard mage
*Skull card
This party is slightly more magical than physical. The harlequin is used to not only heal but restore magic which the wizard needs the most and which validates using spells with the dark knight. If you need gold for ninja gear the rogue, gem, and even key card provides, also the wizard doesn’t need weapons.
Chapter 4
Raj Ahtan hero healer* revive
Bandit rogue spare healer** antidote revive**
Ronin warrior
Warlock mage spare healer anti-undead revive
* All heroes can heal but this guy does it well enough to be considered a main healer to me
** Can steal potions
This party is very physical. The bandit was essential to this group, chapter four starts off with very little gold and lots of monsters with the ability to cast status effects throughout chapter 4 which can be cured with the many potions the thief can steal. Thief also provides gold for recipe’s and toss effect for ronin. If you want the Monk’s powerful double fighting abilities the warlock’s potions makes the weaker bandit an excellent healer, the bandits speed allows them to cast many tonics at a time while everybody else fights. Both the monk and ronin double fighting can make up for the weak attacks of the bandit and the warlock.

Hero's Realm

author=nitrasis
is there a way to speed up the walking on the world map...it's really slow


It's been asked, check the answer earlier in the blog but the slow speed is for effect to show the vast world as oposed to the towns.

Also arn't the brown and grey ajah mixed up. In the "Wheel of time" series the brown ajah are the scholars and keepers of knowledge, it seems like they are the ones who would study history and lore of the realm. The grey ajah are the mediators who go out into the world and deal with other cultures but I saw the brown ajah in other towns talking to the rulers like they are the ones performing this task.

Hero's Realm

I'm almost done with the game and I'd like to play it again under "new game+" but I'm afraid of losing some of my stuff the way I lost it at the beginning of chapter 5, what can I do to save my gear?

Hero's Realm

My Witch has a level 2 poison dagger in her eguipment, its not in the equipment list on the website and I don't know where she got it. I assume its the same dagger she equips when she casts that spell of poison dagger but I thought those disappear when the battle is over.

Hero's Realm

author=Weave
My hero's are all permanently facing left. If I move, they're standing facing left, if I go up or down or right, they look as if they're walking to the left but still go in the direction indicated. Even getting on the boat it's permanently to the left.

This must have happened sometime during the Underwater City quest. Does anyone know how I can fix this, or what did it?

I tried saving, quitting and opening the game back up, but it has persisted.

Edit: Okay, I tried using the Return spell. Now my parties are permanently facing South. Even in multi-party dungeon battles, everyone is stuck looking south. :(

Edit2: Entering a boat makes me stuck left again.

Edit3: Thank christ, going into a well managed to fix it somehow.


Yes that happens to me too, it usually goes away as you said. I think it happens when the game is trying to do too many things at once and it prioritizes certian things and character direction isn't always one of them. If anything else save and quit and it should be fine.

Hero's Realm

I also lost a great number of items when I started chapter 5, I normally won't mind but I'd hate to lose something that can't be replaced such as jester hats. If only there was a shop somewhere in the game where everything that can't be purchased elsewhere was for sale such as cursed equipment and medal gifts.

Also my characters can't enter towns or caves, I'm stuck in San Vegas; if I use return to a town I can't leave somehow the location changer got switched off. Its the same for all my saves, should I just move my saved games to another folder and redownload Hero's realm? I'm worried about losing my saved games.


EDITED


Never mind, it fixed itself; must just have been one of those things that happen 1/100 times. My engineer still can't flee though.

Does anyone know where the all womens club is in San Vegas? I can find the all mens club but not the womens.
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