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Hero's Realm

My engineer has lost his ability to flee, does anyone know how such a thing can happen and how to get it back? I know its a dishonorable ability but fleeing whenever I can is how i have stayed weak enough to give the game a challenge

Also Kentona did you name Cadana after Canada?

Hero's Realm

I've started playing Hero's Realm again and I was wondering if anyone has come out with a party combination that uses all of the class throughout the four heroes’ minus the elite and master class? I've been reading the forum and have made it to page 17 so far. When I first started playing I used only elite classes (minus the joker) and found it a little boring, I want to play with every character.

If someone has I believe the party must have a rogue, warrior, and a mage; each party must have a healer, it would be nice if each party had an undead fighter and each party was as diverse as possible.
Also Kentona, maybe you mentioned this somewhere but are you Canadian? I read you mention you are not American and that 9/11 does not have as much importance to you as your neighbors to the south, neighbors to the south sounds like America which would make you Canadian right? Also aren’t Canadians in a way North Americans?

Hero's Realm

I currently am in chapter five after getting the airship but before getting any of the artifacts other than the original three. I have the three elfstones other than the white elftone and a couple (2 not 3) black elfstones but can't decide on wether to get a second channeler or a second templar, I think I did this out of order because the guy who tells me about the artifacts only can tell me about 2 instead of five.

My parties I had in all 4 of the first chapters have been a sage, champion, and a bandit. The sage as a spell caster, the champion as a fighter, and a bandit as a money maker. I didn't want the joker because he didn't have the find loot ability, but after playing with one for a while I could swear they still have it even if its not mentioned, but can they fight? They only seem to have "Goof Off" instead. Daredevils don't seem to have "find loot" but it seems they do.

I figured I'd experiment with other classes once I got near the end and did't have to worry about the story but it doesn't look like thats possible in the 5th chapter.

Hero's Realm

I read that message, that helps. It would be nice to still have the chance to change characters and experiment with different classes without have to start all over but everyone has different opinions.

It is a great game and you (kentona) really are dedicated to your fans enjoyment. Although, this is just an idea from an amatuer, but it seems that it would be a real cool thing to have a difficulty setting on an rpg. Nothing complex, just maybe a stat multiplier for the monsters, for example an easy/medium/hard/really hard setting that acts as a simple trigger for monster strength. Easy= .80 strength/defense/intellegence/agility/hp/mp, medium= 1.0 stats, hard 1.5 stats, really hard 2.00 or 200% maybe more. I'm not so certain how hard that might be, it could be more work than it sounds like.

As I have played the game I have not found any need for what people call grinding except in the begining when you only have enough equipment for 1 person and you have to divide that stuff up among everyone else and still people are fighting bare handed and naked. And yet even though I never stop to grind I find the monsters seem a little easy so a difficulty increase would be nice. Thats my one little problem, the game seems a little too easy. I do travel alot in the game as the maps are really huge and I hate to miss anything, and I hate running so I probalbly fight alot of battles that contribute to strong characters making the game easy. I don't really care about the regular monsters but the bosses could be a little more fun.

With a difficulty setting a person who wants to play the story can set things to easy and just go through it, others may set it to easy and then set it to hard when fighting the bosses, that would make things interesting. Some may want to face everything with a challenge and make the whole game really hard. As it is I usually just walk through all four original chapters with my champion with the bladerang, my sage with a boomerang, and my bandit with that caltrops and the battle is over. I barely even need a sage or any magic user. The only reason I would use any of the spells or abilities I learn is to see how they work. If I can increase the difficulty it might encourage the need for more strategy.

You have done so much for "Hero's Realm" that this difficulty setting doesn't need to be implemented but it might be nice for any future rpg's.

Thanks for your input.

Hero's Realm

sorry I didn't see that I got a message in my mail box.

Hero's Realm

do we really lose the ability to change classes?

also do we only get 1 of each red/blue/green elfstones?

I also don't have a party with only one gender of people, so how am i supposed to get into the gentlemens club in san vegas?

is there a way to bring back the people who change classes and assign new people?
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