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Everlasting Journey
hey, i'm playing this game, it's friggin awesome. only one prob - i'm stuck on the bit where you gotta move the blocks in the mines where it says you can only have 3 orbs glowing at one time. what do i dooo?
also on the topic of bugs etc, i've found that
1. in the firam palace before you kill the prince, if you stand to the right of the red flobo and talk to him, you're unable to do anything and you have to alt+f4 the game.
2. in firam town centre when athesis gets kidnapped and the four guards are blocking the way to the airship, if you leave the town to the right you're unable to start the fight with the guards or do anything because the sequence of events isn't triggered. so you have to quit the game and start from the last save point.
also i seem to be occasionally getting a problem where i'm able to walk anywhere - meaning all of the tiles are passable including all of the black tiles, and event tiles are hard to trigger.
i don't necessarily think this is a problem with everlasting journey, probably just rpg maker itself.
i'm running it in active mode and i see from the post above that it has a lot of bugs? i'm a newbie to the rpg maker 2003 program, so i don't really understand the difference between the active and wait modes.
could this be the problem?
also on the topic of bugs etc, i've found that
1. in the firam palace before you kill the prince, if you stand to the right of the red flobo and talk to him, you're unable to do anything and you have to alt+f4 the game.
2. in firam town centre when athesis gets kidnapped and the four guards are blocking the way to the airship, if you leave the town to the right you're unable to start the fight with the guards or do anything because the sequence of events isn't triggered. so you have to quit the game and start from the last save point.
also i seem to be occasionally getting a problem where i'm able to walk anywhere - meaning all of the tiles are passable including all of the black tiles, and event tiles are hard to trigger.
i don't necessarily think this is a problem with everlasting journey, probably just rpg maker itself.
i'm running it in active mode and i see from the post above that it has a lot of bugs? i'm a newbie to the rpg maker 2003 program, so i don't really understand the difference between the active and wait modes.
could this be the problem?
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