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of games, representation, and women's cheekbones

it is my solemn hope that reactionary gamers will eventually boycott themselves into a tiny corner of the gaming community and leave everybody else in relative peace

The Unpopular Opinion Thread

author=Feldschlacht IV
Most population projections in the future have nations with a lower total fertility rate. World population is something to think about, but it's not a linear projection into critical mass, either. People are having less children.

this is important to note. birth rates are fairly low (but still sustainable) in first-world countries and higher in third-world countries, and tend to drop as a country grows more prosperous and access to birth control and other healthcare improves. 'overpopulation' is kind of a weird thing in general, because a lot of the time it's really just someone's code for 'there are middle-eastern people in the UK now and I'm a frightened racist'.

the earth cannot currently sustain this many people at a high standard of living under the current system, where vast amounts of global resources are wasted or misappropriated for the prosperity of a limited few, but if we adopted a global economy that didn't have such a high degree of waste built into it... well, who knows?

e: I will say, though, that 'we have little choice' isn't necessarily proof that we'll take steps to improve things. I have no doubt that many people would gladly run the world into the ground for the sake of enough gain to safely cash out and avoid the consequences.

of games, representation, and women's cheekbones

author=Liberty
Thus why most characters are built to look like super models. It's not only for the male gaze (though there's a lot of that still around) but also for the female gaze (I'd play a sexy woman over a hulking male any time, even if both ran around semi-naked).

I've never been really comfortable with this explanation, to be honest with you. from what I've seen personally, regardless of whether male and female characters both have a degree of wish fulfilment to them, the treatment and design philosophy a great many people use when approaching male and female characters isn't exactly balanced. men and women alike can be designed to be sexy, yeah -- but League of Legends itself demonstrates a problem wherein male characters can be so many other things, where female characters almost universally have 'sexy' as the main bullet point in their design write-up.

even Overwatch, a game made with a stated intention of better gender representation, makes this mistake; the male roster includes a traditionally attractive bowman, but also a gorilla, a stocky old welder, a robot, and another, larger robot. the female roster has a better variance of body types than League of Legends, or any of Blizzard's past projects, but at this point is still made up entirely of conventionally attractive young women (with the possible exclusion of Zarya, who has a more muscular build).

basically, the issue for me isn't that sexualized wish-fulfilment characters should stop entirely, but that a lot of the time female characters are pretty much restricted to that area of the buffet at the expense of variety and character agency.

if you're interested in what a game that shows true parity in its designs for male and female characters might look like, the upcoming game Gigantic might not be a bad thing to check out! the concepts here include a cool-as-hell wizzrobe grandma, a kid with a haunted sword who uses the ghost as her Stand, and the living embodiment of lightning cross-classed into Ninja. it's pretty cool!

M/1 Review

I started getting worried about how this might be received around the time I read that this game chose to take the giggling-creepy-anime-girl approach to portraying mental illness (because yeah wow please don't do that if you're trying to portray actual human misery) but I've been impressed by how graciously you're taking this, SigmaKedavra. good on you!

author=urano23
But eitherway, what I think is not really related to that. I think that I don't see the problem of including rape in videogames because murder is included and completely natural so "rape is worse than murder" is not something that should be said, even in fiction. Again, I understand why most people and society in general think that way, I just don't agree with that.

Sometimes, there's nothing wrong with including rape in videogames if you are willing to accept other "wrong" themes. For example, games like Silent Hill 2 uses rape as a plot device because if you want to make a game(or a movie, or a novel or anything) with a deep psycological narrative, sex is most likely going to be a key element of the story(regardless it's explicit or just hinted like in SH2).

even if you yourself don't share these concerns, I'd encourage you to listen to people who do. as Penta's outlined in the review, this is a loaded subject, and the way it's depicted has significant effects both on laypersons and survivors themselves. the knowledge of whether to include themes of sexual violence at all is a vital part of using that tool, as is the knowledge of how to be respectful with it.

people seldom blame murder victims for their own death, and it's even rarer for someone to have to live day to day with the experience of having been murdered. even if they are equally terrible to you, understand that the cultural contexts surrounding these two Bad Things are enormously different.

(also SH2's use of rape in its story was hamfisted and completely unnecessary. 'this widely-revered game also made this mistake!' is not an effective way of defending a mistake.)

author=CashmereCat
I remember reading your review about Dreaming Mary and it was similar to this. Do you have any examples of games that treated the subject of rape sensitively?

I'd be interested in this too, but with a big caveat. more and more, I feel like making a game about traumatic circumstances should mainly be a field for people who've dealt with those circumstances on a personal basis. by all means, include abuse survivors and people coping with mental illness in your games -- but if you're trying to make a game about abuse, or about mental illness and you don't have that firsthand experience, you run a considerable risk of slipping into territory where you're just aestheticizing someone else's despair -- taking from them a story that they should be the one to tell if they want to, in order to boost your own credentials as an artist. I'm entirely uninterested in seeing people with these circumstances treated as magical inspiration machines or circus sideshows.

I guess what I'm saying here is that if the thing you're asking about exists, it was made by a survivor.

author=Dragol
Pentagon, can you write about ANYTHING else?

the entire rest of the site is full of the comfortable, uncontroversial, endlessly circular discussions about cliches and rpg conventions you're used to. let subjects like these be addressed where they can.

nomura wants to remake FF5/FF6

are ff6's graphics really top-tier or have we just been conditioned to think that because they've been the subject of literally everyone's rips or edits

What are you thinking about right now?

author=Alichains
Who knew raging all the time can make a person and the places they hang out unpleasant?


c/o jetgreguar

The "new" RM2k3 engine

being excited about your own music is fine + great though

like, I'll take people looking like they actually enjoy being there + doing their chiptune thing over some stony-faced 30-something hunched over his sampler anyday

What are you thinking about right now?

I am quitting Wyrm Warriors

something small-scale can definitely be a community game! casting back to the old rmvx forums, there were totally community games that revolved around a couple of members' characters doing something silly and self-referential. you'd get huge community-wide stuff like Who Killed Touchfuzzy, of course, but there were also plenty of Sevith & Jonny's Rockin' Adventures.

in general, you shouldn't have to worry about scale at all -- if it's fun for one or two hours (or half an hour, or fifteen minutes!), then it's fun, you know? your time spent on a game is never wasted, even if you have to quit or it winds up being smaller than you expected.

What are you jamming to?



spot the young Hugh Laurie